And Im sorry but your take didn't prove me wrong but good attempt though. You are free to disagree but that here is all you proved was that you disagreed. You failed to prove why I was wrong.Job balance is numbers. Job identity is how the job produces the numbers and actually affects the gameplay. You can always tweak numbers, you can't change freely how a job fundamentally operates.
For simplicity's sake, look at healers - for pressing between 2-3 different damage buttons really well while dealing with mechanics, they can produce a surprising amount of damage rivalling tanks on occasion. That damage could ALSO be high if their damage kit was more nuanced and had more thought than pressing a DOT every 30s, fill the rest with filler or conditional damage button thats lighting up.
On the other hand, Red Mage while simple actually has a fair bit of nuance of how to optimize its gameplay and the melee-caster niche is a nice touch that resonates with many - but the numbers it produces is borderline insulting for the effort it takes even if we compare it only to Summoner.
Then we have jobs that HAVE nuance AND damage like Black Mage and Monk, where you clearly can have both balance and identity. So I am sorry, your hot take is kinda bad.
Last edited by Bonoki; 11-12-2023 at 08:28 AM.
99.99% chance probably a Titanman alt
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