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  1. #31
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fahrih View Post
    (snip).
    you're not the voice of the majority. Coming here also won't reach the majority. Most online survey's that have been done in regard to gaming and online engagement, have shown that only 20-30% of a game's playerbase seeks additional information about the game outside of the game itself. Then only a small niche of that percentage engage in online discussions. There are maybe a hundred or so regulars here on the forums, maybe 2x to 3x that that lurk, several thousands on reddit/twitter, with tens of thousands lurking on the discussions. This is for a game with an estimate of around 500k-1.5M people playing regularly, which even the low end of that scale, online discussion breaks maybe 1-3% of playerbase, with about 5-10% lurking on it.

    In general, SE and to be fair, pretty much most companies, they view the opinion of the silent majority as numbers go up, people agree with them. A more nuanced approach would be login surveys, though those can have their own issues with accuracy and from what I've seen in other games, are more used to make players think the company cares, and no meaningful changes from them.
    (2)

  2. #32
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I actually like the current iteration of summoner.
    (8)

  3. #33
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    There are things they could do better like add a couple of situational interesting skills I guess. Though in the past those skills were often under utilized due to being situational. The community also wanted all of the cooldowns to line up with trick attack forever.

    Overall though the game is fine to me. Maybe some more fun group content would be nice. Job design in pve is ok. The game has always had some level of homogenization to it ever since ARR so it's not like things were super unique back in the day either. The first thing the dev team did when they changed Warrior was to make it be more like Paladin and that was like 10 years ago. I think it's always been their balance philosophy.

    Also if you're scared of retribution for your opinion the in game support has a feedback option. I personally use it all the time.
    (1)
    Last edited by Cynric; 11-12-2023 at 06:21 AM.

  4. #34
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So you agree current as is fine then? Great! lol
    There is no high and low with current AST. Just bland uniformity.
    (5)

  5. #35
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,299
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The issue with complaining about homogenization is that people also complain when it's not homogenized ie. when Paladin did not have a gap closer like DRK, people complained and when Warrior's gap closer used gauge unlike other jobs, people complained. Now their gap closers are all the same. When Paladin blocked physical attacks and Dark Knight was good against magic, people complained so now it blocks both. There are plenty more examples like that.

    Quote Originally Posted by Cynric View Post
    The game has always had some level of homogenization to it ever since ARR so it's not like things were super unique back in the day either.
    This is so true. Everyone wants to pretend tanks in ARR did not both have: an enmity combo, a stun, a ranged enmity attack, a short cooldown like Rampart/Inner Beast, job identity cooldowns like Bulwark/Thrill, a long cooldown like Sentinel/Vengeance, an invuln like Hallowed Ground/Holm Gang.

    Quote Originally Posted by Connor View Post
    What worries me is that there’s never any definitive way to prove that the silent majority isn’t the one saying ‘everything in FFXIV is fine’.
    I agree. That is the problem with the OP's claim. If they are part of this "silent majority", there is no evidence to support that they are, especially when the "silent majority" usually don't come to the forums to complain.

    What SE has said before is that they listen to their veteran players "too much", which was around the time they stopped listening to them as much. Because we have to be honest that it is normally veteran players that come here to complain.

    Quote Originally Posted by Payadopa View Post
    It's a feedback forum. It doesn't matter what anyone is assuming. Say your think and leave.
    That is what I think though.
    (5)

  6. #36
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    The problem is they re like 4 guys for all classes. If we want more new fresh interesting classes they need more peeps inside that departement. Expect the new job to be easy to learn.
    (1)

  7. #37
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,299
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zarkovitch View Post
    The problem is they re like 4 guys for all classes. If we want more new fresh interesting classes they need more peeps inside that departement. Expect the new job to be easy to learn.
    There are 19 jobs. But let's be generous and include Blue Mage (20 jobs), the new jobs (22) and the new limited job (23).

    Let's divide 2 years and 7 months or 929 days (the time between Endwalker relase and Dawntrail release) by 23. The result is 40.39 days spent designing each class/job, which is a lot.

    Let's assume this task is split between 2 people doing 11.5 jobs each. The result is 80.78 days spent designing each job.

    The point is, unless they are doing a lot else with their time, they would have plenty of time to do this task.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #38
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AnnRam View Post
    As long this game it's meant to be played in consoles you won't have more skills or complex rotations.

    I won't be surprised if in the next expansion jobs only gain new visuals/ traits and probably 1 or 2 new skills max.
    kind of funny how FFXI online had way more weaponskills, buffs, debuffs, spells than this game and it was originally console only and it did just fine. Its not console its the playerbase that is making FFXIV a simpleton game.
    (4)

  9. #39
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    691
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Job balance is numbers. Job identity is how the job produces the numbers and actually affects the gameplay. You can always tweak numbers, you can't change freely how a job fundamentally operates.

    For simplicity's sake, look at healers - for pressing between 2-3 different damage buttons really well while dealing with mechanics, they can produce a surprising amount of damage rivalling tanks on occasion. That damage could ALSO be high if their damage kit was more nuanced and had more thought than pressing a DOT every 30s, fill the rest with filler or conditional damage button thats lighting up.

    On the other hand, Red Mage while simple actually has a fair bit of nuance of how to optimize its gameplay and the melee-caster niche is a nice touch that resonates with many - but the numbers it produces is borderline insulting for the effort it takes even if we compare it only to Summoner.

    Then we have jobs that HAVE nuance AND damage like Black Mage and Monk, where you clearly can have both balance and identity. So I am sorry, your hot take is kinda bad.
    And Im sorry but your take didn't prove me wrong but good attempt though. You are free to disagree but that here is all you proved was that you disagreed. You failed to prove why I was wrong.
    (1)
    Last edited by Bonoki; 11-12-2023 at 08:28 AM.
    99.99% chance probably a Titanman alt

  10. #40
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I love how everyone claims that the opinons voiced here are "a loud minority" and the major silent majority in game always thinks the game is a-ok.
    Guess what, it's not. Almost everyone in my fc agrees that the PvE treadmill has gotten stale to the point them just not logging in anymore instead of ranting about it on the forums to change things.
    They have to get their butts out of their comfort zone and take risks again to make the core pve gameplay engaging again, otherwise this game will just turn into a "sub for 30days every 2 years to clear msq then quit" mmo at this rate...
    (10)

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