Quote Originally Posted by NekoMataMata View Post
In addition to this the devs seem to not like how we use BLU. Like one of the biggest benefits of BLU is being able to farm older content easier or being able to farm tomes during tome events easier. Pretty sure there's a statement from Yoshi P out there where he stated that it was clearly not intended for people to use BLU to mass farm tome events. Don't remember much but it wasn't anything more than just disapproval.



So about that... From what I can tell ShB and level 70 BLU mages got 1 carnivale stage and only 4 more spells(24 total). EW BLU got 1 stage as well, and 20 spells. There's obviously a decline, but I don't think it's as much of a drop off as people would like to imagine it as. I also think that BLU mage's design is a bit limiting and that they need to innovate some. We have 24 spell slots, it's really hard to add something that isn't just an improvement of an older ability, or add something that fulfils a new utility purpose compared to spells like loom, diamondback, flying s. and whatever.

I feel like they should give us a trait at level 80 or 90 for 6 more spells, maybe a trait for half the time on angel whisperer and generally be less afraid of adding in more overpowered abilities even if it's an upgrade from earlier, since BLU is supposed to be overpowered and fun.
I would just advocate for more blue mage content. Or better yet blue mage activities and challenges that are in seasonal rotation for both blue and endgame rewards. We put in all the work to level and learn all the spells but they cant be bothered to update the Masked Carnivale with more trials or expand on it for party based challenges and just rely on Blue Log that hasnt been updated for aeons at this point?

Especially with how insulting they locked behind a blue weapon in content they cant do. If theyre start doing shit like that, how about create a weekly system where you have challenging fights both soloable and party wise that if you complete them all gives you an extra savage loot or you get some upgrade reageants or tokens or whatever.

Why is this game so afraid in incentivizing gear rewards (which is arguably the main driving force for endgame) in other pieces of content? Just look at current WoW in how they allow you to earn endgame gear rewards in all sorts of content both quests and outworld. The more I think about this the angrier I get at how mediocre this "MMO" is in terms of encouraging for you to play it.