They literally could not make healers play any worse than they do right now, if they somehow manage it, I'll applaud their ingenuity and ask them why they use it for evil instead of for good.
I've been wondering that for years. You can only watch them choose the exact opposite of logic in the job designs for so long before you start having questions.
Make Dawntrail's Final Raid boss phase 2 have a music that won't put me to sleep when doing 100 of hours of progging.
I can definitely sympathise with feeling like there’s simply no way to be satisfied with the game anymore unless something significant changes.
Sadly though speaking from personal experience, please do not get your hopes up . I’ve felt the pain of optimism every expansion until Endwalker, and every time I’ve been wholeheartedly disappointed. It makes me sad to think other people are going through the same thing.
I’ve come to the conclusion that there’s simply nothing else the game can ever do but be what it is. And I mean, why would it when they’re still making money? They’ve made it clear they only care about the absolute newest players and the world-first raiders, anyone in-between is just another piggy bank for them.
I just try to enjoy the game for what it is now. There’s sadly little point trying to resist otherwise. I also tend to play other games much more frequently now…
But what about the players where the current setup is fun? Fun is subjective and they'll never get to a point where they can please everyone. It's absolutely a good thing to give feedback and the Twelve knows I have my own issues with healer gameplay. But you also have to be prepared to follow up on the "or else" side of things if what you're presented with just isn't doing it for you anymore. It's hard to leave an MMO that you've been invested in. I've been there multiple times. I've found that what helps me stay interested in them is being flexible and trying to find the things I do still like when there are changes. It's when we get into absolutes that we're disappointed because the people making these games aren't mind readers and aren't just trying to please us. They're trying to balance things to give these games widespread appeal.
Then they will continue to have fun. Seriously, what is with this obsession with looking at every piece of criticism as inherently a trade-off where my fun has to come at the cost of everyone else's fun? Every time someone brings something up, there's always someone who cries "But what about the people who aren't upset!?" They will be fine.But what about the players where the current setup is fun? Fun is subjective and they'll never get to a point where they can please everyone. It's absolutely a good thing to give feedback and the Twelve knows I have my own issues with healer gameplay. But you also have to be prepared to follow up on the "or else" side of things if what you're presented with just isn't doing it for you anymore. It's hard to leave an MMO that you've been invested in. I've been there multiple times. I've found that what helps me stay interested in them is being flexible and trying to find the things I do still like when there are changes. It's when we get into absolutes that we're disappointed because the people making these games aren't mind readers and aren't just trying to please us. They're trying to balance things to give these games widespread appeal.
Not me already bent over backwards on the floor making an arch and forced to walk like an upside down crab being told to be more flexible.
The thing is I’d imagine the new player fade is sorta coming to an end especially with new mmos on the horizon
Probably should prioritize keeping current players rather than making the class easy for new players.”
But I’m sure they have the numbers my issue isn’t really the classes themselves but the lack of inovation between expansions
"I'm hungry."
"But what about the people who aren't hungry? Maybe what you need to do is be more flexible with your diet."
Okay I have a question and I’m not trying to throw shade or anything. Just an honest question here. In HW/SB when the healers were pretty different from each other, wasn’t there issues. Like raiding when AST had crazy card buffs that could extend, spread etc. Whm was excluded from raids etc. People complained saying just being whm up to where ast was but how exactly would that have worked? When everyone is so dead on not keeping them similar ast bought buffs and whm didn’t. Giving whm buffs would have just made them similar and people would have been mad. So how would you have resolved that if you were one of the devs?
Sch was in a league of its own so no issues for me at least. It just seems like healers have been simplified now and allot of people don’t like it. I got that. But how would you make it better? Bring the healers to a point where most of the playerbase will be happy. Just giving them damage abilities? To me it doesn’t feel like that will solve the problem. I’m genuinely curious.
Balance be damned...even in this homogenized state people look for the "best" job and that isn't going to change. That isn't to say there aren't ways to create value without looking at hard numbers though, you can do this by adding values or unique aspects altogether that no other job can fulfill.
For example Honkai Star Rail has that in Abundance and Preservation paths, which characters fulfill different niches under those paths to synergize with other party members (ffxiv could do that in which jobs syngerize better with specific jobs allowing them to do their job but do it better with a certain team). In Honkai: Gepard shields but can freeze which synergizes in freeze teams, Fu Xuan can allocate damage to herself and has minor crit buffs (at e6 can subdps), Luocha is a healer without cost (also has a small atk buff at e1 when field is up and at e6 reduces all elemental res by 20%), Huo Huo is a healer that can (reduce atk on enemies, amplify atk significantly, and directly influence the dmg formula at e6 at the cost of no emergency heals), fire MC has high enmity and is able to reduce damage taken, Lynx is a pure healer than can indirectly affect damage dealer values by having certain dps that need aggro have that aggro while increasing their Max Hp which helps scale their dps directly should their dps scale on hp, and the list goes on.
Last edited by Katish; 11-10-2023 at 09:51 AM.
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