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  1. #11
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I never thought about this but totally yeah. Personally I prefer the more simple animations of the lower level Machinist skills because they feel more impactful to me than the exaggeratted swift actions of the higher level skills.

    So I secretly always get excited when I get queued into a lower level content as a machinist in roulettes for it
    (2)

  2. #12
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iselion View Post
    Wholeheartedly agree, action glamour could be an entire new class of reward for content, something alongside normal clothing glam.
    If we ever did get the option to change skill appearances, I think it would be more likely to be a client-side thing, simply because of how much data would be involved in tracking applied glamours for potentially hundreds of skills.

    If they add more choices that get transmitted to other players, I would rather more actual character customisation than skill glamours.
    (0)

  3. #13
    Player
    Iselion's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    37
    Character
    Iselion Aesridil
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Iscah View Post
    If we ever did get the option to change skill appearances, I think it would be more likely to be a client-side thing, simply because of how much data would be involved in tracking applied glamours for potentially hundreds of skills.

    If they add more choices that get transmitted to other players, I would rather more actual character customisation than skill glamours.
    I'm not sure I follow? If you're doing it in an efficient way you'd just have a value assigned with each skill, such as Glare 2: Version 1 or Glare 2: Version 2. It would use existing effects or effects made with the system in mind, nothing custom that would need to store data on other clients. Alternatively, they could use their existing system of action replacement like Aero 1 -> Aero 2 -> Dia and just have spells that have stats identical to the current strongest iteration of the skill, and you could have a seperate loadout of skills to use for that. Blue Mage proves that skills can be equipped and unequipped at will if necessary.

    To that extent you could even make the option to track others' skill glamours opt-in to keep things sane for newer players or players that aren't interested in that sort of thing.

    We're already tracking hundreds of different glamours in the form of clothing items. I don't see why it couldn't be done, especially seeing as they're grasping to come up with rewards that people want that aren't titles or equipment glamour. It's a win-win.
    (0)
    Last edited by Iselion; 11-08-2023 at 11:25 PM.

  4. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iselion View Post
    I'm not sure I follow? If you're doing it in an efficient way you'd just have a value assigned with each skill, such as Glare 2: Version 1 or Glare 2: Version 2.

    We're already tracking hundreds of different glamours in the form of clothing items.
    The issue is how many different skills would need to be tracked. Which version of Glare are you using? Which version of Dia, Holy, all the other skills you have access to? The issue is not that there are lots of possibilities for each skill, but lots of skills with two or three options each, and every person who sees you cast a spell needs to be informed of what your spell looks like. Instead of being told "X cast Glare" and the recipient's computer displays the effect for Glare, it would either need a list of your preferences in advance or every command is now "X cast Glare with the appearance of Stone", increasing the amount of data that needs to be sent.

    Equipment glamour is the opposite. The hundreds of options are irrelevant because people only need the short list of what you're wearing right now, and presumably don't need a new version relayed to them every 2.5 seconds.

    Also, just because they can do equipment glamours now isn't proof that they can do skill glamours on top of it. The existing character data may be the limit of what they can transmit through their network.
    (0)
    Last edited by Iscah; 11-09-2023 at 02:17 AM.

  5. #15
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Do removed skill animations count? Because Quick Nock < Wide Volley
    (0)

  6. #16
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    The Ninja boss from Mt. Rokkon also has unique mudra casting effects themed around cherry blossoms that would be so nice to have.
    That seems more like an entirely new action rather than a reskin of an existing one. A few people referenced that too in the media your wishlist survey. But if it’s not a new action then you could do something like that possibly.
    (0)

  7. #17
    Player
    Iselion's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    37
    Character
    Iselion Aesridil
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Iscah View Post
    The issue is how many different skills would need to be tracked. Which version of Glare are you using? Which version of Dia, Holy, all the other skills you have access to? The issue is not that there are lots of possibilities for each skill, but lots of skills with two or three options each, and every person who sees you cast a spell needs to be informed of what your spell looks like. Instead of being told "X cast Glare" and the recipient's computer displays the effect for Glare, it would either need a list of your preferences in advance or every command is now "X cast Glare with the appearance of Stone", increasing the amount of data that needs to be sent.

    Equipment glamour is the opposite. The hundreds of options are irrelevant because people only need the short list of what you're wearing right now, and presumably don't need a new version relayed to them every 2.5 seconds.
    I think you are vastly overestimating the amount of data that would actually take. You could very easily get all of this information in a byte per skill if you were using proper values, probably less than that if you're really efficient at coding. So, if we assume 23 other players with a very generous 100 possible skills each, that is still only 2.3 kilobytes, or 0.0023 megabytes in skill data received at the start of a 24 man. And yes, you would pull that data at the start of an instance, not on the fly.

    Again, Blue Mage does this no problem. This could use that exact same framework.

    Also, just because they can do equipment glamours now isn't proof that they can do skill glamours on top of it. The existing character data may be the limit of what they can transmit through their network.
    Sorry but I'm really not a fan of the "Well it's hard" excuse. This is a top MMO with hundreds of thousands of active players. If they're straining to transmit less than 1/100 of a megabyte, they ought to address that immediately. Even if they keep saying network strain is an issue, there's no reason as to why they couldn't improve upon it if they wanted. The real reason they don't is because it's probably a pain in the neck to revise their networking environment and they really want to keep kicking that can down the road.
    (0)
    Last edited by Iselion; 11-09-2023 at 05:48 AM. Reason: Removed fluff

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    That seems more like an entirely new action rather than a reskin of an existing one. A few people referenced that too in the media your wishlist survey. But if it’s not a new action then you could do something like that possibly.
    No, I don't mean the actual resulting action, but the mudra itself (hand gesture) and the ninjutsu 'press'. They all have unique petal anmations added on top of the usual Mudras.
    (0)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iselion View Post
    Again, Blue Mage does this no problem. This could use that exact same framework.
    The only computer which needs to know your custom list of BLU spells is your own. When you use one of your chosen spells, other players just need to know "X cast Flying Sardine", no different than any other job. They don't need to know what else you can or can't cast.


    Quote Originally Posted by Iselion View Post
    Sorry but I'm really not a fan of the "Well it's hard" excuse. This is a top MMO with hundreds of thousands of active players. If they're straining to transmit less than 1/100 of a megabyte, they ought to address that immediately.
    It's not about the size of one piece of information, it's about the size on top of all the other pieces being sent, multiplied by the amount of players on the network, and what else they could be doing with the same information.

    I'm not saying I don't want skill glamours, but I just think it's more likely to be something only you can see, as is currently the case when you set the size of summoner pets.
    (0)

  10. #20
    Player
    Iselion's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    37
    Character
    Iselion Aesridil
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Iscah View Post
    The only computer which needs to know your custom list of BLU spells is your own. When you use one of your chosen spells, other players just need to know "X cast Flying Sardine", no different than any other job. They don't need to know what else you can or can't cast.
    Exactly. One of the two possible solutions I've suggested was to have visually unique skills that apply the same potency, share the same cooldown and apply the same debuff/dot. In this case, it would be "White Mage 1 is casting Dia Version 2".

    Granted, I don't know the architecture for the skill library works so I cannot say whether this is a better or worse way of doing it.
    (0)

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