Quote Originally Posted by caffe_macchiato View Post
We didn't change. FFXIV did. Not sure why devs felt the need to remove everything that made this game special and turn it into an AFK lobby/Second Life clone. I started playing this game many years ago before casual content, raids, rotations, social features, etc. were all gutted.
I'd argue that FFXIV didn't significantly. What changed is player perception of the game.

The game is no more or no less an AFK lobby now than it was back when I first started playing at Heavensward's release. If it feel like an AFK lobby to you, it's because you've chosen to play it as one.

You claim features have been gutted. Just what features are those and how were they gutted? And do none of the new things they've added since count?

I'll start the list with job design. I don't blame players for being unhappy with current job design and it does have an impact on any combat-oriented game play.

Now what's the rest?