


I agree with a lot of what you said - particularly about job identity, consumables being useful, New Game+, and chocobo porters.
I think the good way to do chocobo porters and running is to make teleporting cost aetheryte tickets, not gil.
Things I Disagree With
1. But I think the idea of letting jobs equip different weapons goes against the idea of job identity (RPR should be the only class that uses scythes! thats part of its identity).
2. 2h skills sound total ass if they effect battle in any meaningful way unless it reset on wipe and fight change (which defeats the purpose). Imagine blowing your 2h CD Rallying Cry and then wiping, or using it in P9S and just not having it for the rest of the night. It would be button bloat on your hotbar that most players would not use 99% of the time because it would be on CD.
3. There is no reason for jobs to have two roles in a game where you can be every single job on one character. The game should embrace one of the biggest strengths it has over other MMOs (multiple jobs) instead of catering to the few one-tricks. Instead we should be advocating for jobs to be distinctly different within their roles. Also, we also have a job that does both - it's called SMN/SCH and they've said they'll never do something like that again.
4. Finally, WoW is unlocking all transmog and people are losing their minds over it. Most people want free reign over their appearance and not many exclusive gears. Very few people use the exclusive gear we have now because most multiclass in the same role, so I think it would be a waste of time.
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Other ideas. Sorry to bring up WoW a lot, but it has genuinely good ideas in there.
- I do support non-combat/low impact combat racials though. I think it would be amazing for the different races to have different benefits such as one race getting more mats from gathering nodes/restoring GP faster, one race starting with 10% in quality on crafts, one race being faster while running, etc etc. If unique skills were attached to jobs they would just be job skills and not unique and people would just swap around freely to use them.
- Mounts should be able to be used in end-game hubs. They are there to show off. Let people show them off.
- Jobs within a role shouldn't all have to be limited to the same niche. Casters are all vastly different with distinct pros and cons, why can't this be applied to every other role like phys ranged and healer? Why CAN'T SGE be a healer that mostly heals through DPS? Why CAN'T MCH have absolutely 0 utility, melee chainsaw, and do high levels of damage? Wouldn't these be more interesting and encourage different role comps instead of the standard 2 melee/1 caster/1 ranged?
- They need to put pressure on healers. Full stop. They've said flat out said they don't do a lot of things like 4-man content so healers don't feel overwhelmed. Who cares? It's their job.
- The open world needs significantly more big hunt monsters - specifically ones that encourage years of participation and places for people to gather like WoW's Heavenly Onyx Dragon in Pandaria.
- Open world quests should give more EXP. Currently, doing every single quest in EW on one job gets you... 2 levels. lol.
- Beast tribes should be more intensive and the grind last longer with mounts/rewards that cost a LOT of the currency. They take 10 min to complete. It's super lame.
Same with custom deliveries. Both of these are the definition of do it once and forget it for the rest of the game's lifespan.
- Open world should be more dangerous. Not that they should be health sponges like Eureka, but more densely populated and hit harder like some areas in WoW so pulling multiple can be a death sentence.
- DoH, DoL, and PvP should interact with PvE more. Let catch-up gear be sold in PvP vendors for Crystals. Let DoH/DoL make more consumables than just Tincts and sell them on the marketboard.
Last edited by Tsumdere; 11-07-2023 at 03:09 AM.



It's always strange to me when people say they like this game BUT they have a long list of changes that they want the devs to make to the core gameplay to appease them.
If you like ff14 but you think they need to completely rework the job system, races, multiple jobs, how traversal in zones works, itemization, etc, what's the point?
Why not just play a game that appeals to you instead of coming into a game that doesn't have these features and then ask for them to all be added? If you want to play WoW then play WoW, don't turn ff14 into WoW. If you want to play ff11, then play ff11, don't try to turn ff14 into ff11-2.
One or two features? Fine, but whole reworks to add racial only skills, dangerous traversal in the overworld, and forced grouping for the overworld in a game that would need to be heavily reworked to accomodate these and never really had it in the past? Why? What's the point vs just playing a game built from the ground up to have those?
Last edited by VerdeLuck; 11-07-2023 at 03:47 AM.



How dare people provide feedback or suggest they take ideas from other games. Suggesting feedback isn't turning this game into the other game. FF14 could use the transmog feature from wow or even take ideas from it's older brother ff11 there are some good content in ff11 that ff14 could have like besieged and other things. It's annoying when people provide feedback in a well constructive manner and all people like you can say is "stop turning this game into (insert game i don't like) because i don't like this game and it's certain features to ruin this perfect game". Implementing well liked features from other games isn't going to turn this game into those other games or ruin your perfect ff14 it could help improve certain aspects and people seem to forget they used wow as inspiration to make ff14 as a wow clone with a final fantasy skin.
Last edited by Nebelheim; 11-07-2023 at 04:02 AM.
That is when the true Vana'diel of legend will be reborn.
We didn't change. FFXIV did. Not sure why devs felt the need to remove everything that made this game special and turn it into an AFK lobby/Second Life clone. I started playing this game many years ago before casual content, raids, rotations, social features, etc. were all gutted.
"Just unsub and play something else"
Are you SURE you want that?
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I like FFXIV. I defend it all the time. It's my favourite MMO and I've played it nearly every day for 7 years. Elezen are my favourite MMO race ever. Ultimates are hands-down the best battle content of any MMO (except TOP). The story is great, and I will openly say I am a Venat and Hermes lover and you'll never, ever convince me otherwise. But I am not blind to things in other games that are fun and would be nice for this game to have.
Adding very small travel restrictions and open world content would not make the game less FFXIV. It would encourage people to explore the world of the game they SHOULD love. Don't you want to have reasons to spend time in beautiful zones with good memories? I personally would love to spend a lot of time in Il Mheg and Churning Mists besides just AFKing there because I've already done all the side quests and caught all the fish.
Adding job identity would not make the game less FFXIV. We would still have the same jobs, the same lore, the same battles and raids. It would simply make it more interesting and encourage people to try out different jobs which is a selling feature of FFXIV and FFXIV alone.
Adding pet battles would not make the game less FFXIV. It would make it MORE FFXIV because you could interact with not only the world of FFXIV, but minions and monsters from our favourite stories (everyone about to get beat up with Wind-Up Erich I s2g).
Adding tough mobs would not turn the game into WoW. You would still be fighting FFXIV mobs in FFXIV zones. Why would FFXIV's identity be tied to how easily open world mobs die? Besides, you would always have the option to fly over.
Adding an adventure log like Lost Ark would not make it like Lost Ark. It would make it fun to go around and collect tidbits from FFXIV enemies and spend time with your Chocobo and friends.
And not a single soul in this game will complain if you ask from transmog system copied from WoW, so basically anti-WoWers are just digging in their heels for things they personally don't care about.
Last edited by Tsumdere; 11-07-2023 at 08:46 AM.
You'll realize that a lot of people on the forums and in general with the XIV community are anti-innovation and anti-iteration when it comes to XIV. The reason for that is multi pronged but it gets it's roots in people comparing everything to WoW. In the past Blizzard has messed up with their updates and expansions, but it's par the course for anything in life, business and creativity, you will make mistakes. The Players of XIV are scared of that reality, they think anything that isn't in the pre-planned guide is bad, and that anything that requires no further thinking and interaction on their part is fine, they want to be coddled. No offense to those who feel genuinely scorned and cheated. But as we move forward so does this industry, new games rise and fall, updates come and go, and in their eyes so long as xiv stays the same all is well.
The only way this game will change is when something lights a fire under Yoshi P's, SE's and CBU3s collective asses. They need to be put on notice. Be it from another game and people leaving in large swaths if the game continues to remain this formulaic. The reason Why Heavensward was Critically Acclaimed, was due to it taking risks, The Reason Why Stormblood is Remembered So Fondly, is because they took risks. Innovation, Iteration, and Improved Modular Design is the life blood of MMOs, Content that creates Healthy Social Interaction is the life Blood of MMOs. XIV currently does not do any of these things well.
I've suggest iterating upon Deep Dungeons so they can make what we have relevant, people in the community say no, I suggest making Fates and Hunts scale with player power to maintain longevity through an expansion, people say no, it's fine as it is. I suggest we have the Fate systems from Eureka and Bozja and people say no, they don't want it.
If it's not been made more and more apparent, these people prefer the stagnant formula that allows them the ability to have the *lifestyle* and *personality* of an MMO player without the investment, without indulging in it. Like having a pet so you can post pics on insta and twitter but someone else actually does all the actual work of maintain and keeping said pet alive, wanting the perks without rhe work.
I'm in no way saying make this game EvE online tier lvls of Work and Investment, but having alittle bit more engagement wouldn't hurt, having to work a lil more for rewards wouldn't hurt, adding in new forms of gear and character progression wouldn't hurt. It's not like the majority would be affected, we know and they know they don't play the content and would only do it with their friends ona whim.
Last edited by strawberrycake; 11-07-2023 at 07:06 AM.


I wouldn't count on us moving too far out of the influence of Ancients. Since they are responsible for creating literally everything in existence on Etheirys it means that everything that happens can be tied back to them in some fashion. I absolutely expect them to be mentioned and credited for some if not all the machinations in the upcoming plot of DT.
Ive always wondered... so Ultima was here before the sundering right? Does that mean each shard has its own part of it...?
There sure some problems they just put aside for later to solve and we were told "some of the shards would suprise you" so i suppose there ARE some super allag-like shards or stuff like that. And we still have some ascian and maybe some helpers left... there should be some more helpers like Cyella and ulukalhai (?) ...uhm i cant spell their names lol
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