Many people are.
It would be nice if Criterion dropped gear, but I think they are afraid of rendering 8-person savage irrelevant or shaking up the formula. I do think that if it just dropped tomestone augments each week that it would be alright. All of this would require Criterion to be released at a more consistent time like 8-person savage or alliance raids. Releasing two after the last raid tier makes all this rather pointless.the 'other MMO across the road' did their presentation's deep dive on new features, and had things like 'new 1-5 player scaling content which offers new avenue for progression/gearing'
I disagree. If you click the Aether Compass regularly on the way to each MSQ task and do any blue sidequest objectives on the way to an MSQ task, then you get all the Aether Currents almost effortlessly in most areas.reunlocking flying on an alt in FF14 is a pain
I agree that cross-world FCs seem a logical next-step, but judging by the Community Finder, they view CWLS as a sort of cross-world FC.cross realm Guilds (FCs in our terms, CWLS exists but kinda sucks in functionality)
Indeed, but most of the ideas would be welcome if they did happen.Some of these issues are mitigated here because we have 'play every job on one character'
Yes, they are addressing issues better and going back to their roots of taking from other games, such as the flight system from Guild Wars or the mentor system and numerous story beats from this game such as the final steps of faith cutscene, Convocation Crystals and Hydaelyn. Whether that means their game is saved or not remains to be seen, but it seems a good sign that they are doing what used to make them successful in the past.WOW is making big steps in player-dev communications, addressing QOL issues players have
Personally, what I actually like about this game is that SE does their own thing rather than copying other games much. Aside from it starting on the basis of FF11 and WoW, they went in their own direction since, mostly listening to player feedback, rather than just blatantly ripping ideas from other games.
The closest you could get to them ripping anything is making Criterion in response to requests for a mythic-like system, but it still ended up having significant differences. You could also argue the constant pursuit of Eureka and Bozja content was because of how WoW had unique action and progression systems per expansion and this was done here in a contained environment like Eureka and Bozja with grindy systems like WoW.
They specifically said this deep dungeon will be different. Remember that for the previous deep dungeon, they said it would work exactly the same ahead of time, whereas this time they have made it extremely clear it will be different.another deep dungeon, can't wait for a 4th version of Pomander of Steel/Strength woo
"New Plans for Deep Dungeons"
"So we are currently considering new plans for deep dungeons, but at the same time we are also considering brand new battle content plans as well."
People from Balmung and other popular worlds would probably be interested in them if SE would move them over. Before the lottery system, they used to take up all the houses within minutes of the plots becoming available and transfer to plots before others could get them from less-desirable housing areas.I've never seen as many plots available as this
I think part of that is not feeling the need to rush to do it since it syncs giving it longevity and also because after a while, dungeons release better gear for ultimates making them easier. A lot of people like easy, so they will wait it out until they have the maximum advantage like this.no wonder I see so many prog parties for the ultimates in PF
This is why we get phase 2 in the last floor of savage. We could also make the argument that Ultimates are additional bosses because savage is required to unlock them.the raid tier have 5 bosses instead of 4?
I think they should do this. There doesn't seem any reason not to, to be honest.What if they take Variant dungeons, as a formula, and had that apply to regular dungeons, such that the route is chosen sort-of randomly from one of 3 or 4 'routes', giving multiple permutations of the dungeon?
I think this is a good thing. When I buy the expansion or subscribe, I know what I am getting months in advance, so I can subscribe for 6 months. I don't need incentives to make me subscribe for 6 months. I just need certainty and SE provides it with how predictable they are.Because the formula is THAT strict, and THAT predictable, we can make these kinds of predictions with ease.