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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,925
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Iselion View Post
    However then I heard that you still need to clear P11?
    One of the patches will allow us to get the tomestone weapon upgrade from alliance raid coins, which will make P11S unnecessary. However, by then the relic weapon will also be able to achieve the same item level as the one from criterion (665).
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #12
    Player
    Iselion's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    37
    Character
    Iselion Aesridil
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    One of the patches will allow us to get the tomestone weapon upgrade from alliance raid coins, which will make P11S unnecessary. However, by then the relic weapon will also be able to achieve the same item level as the one from criterion (665).
    Exactly, so it's a savage-clone weapon for savage raiders who cleared savage and it will be outclassed by the final tome relic step come January. What the hell, SE?
    (3)

  3. #13
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Depending on which V and C and timing it should be
    Varient drops ilvl= to crafted set<- The timing of this set should be in the .x5 patch after the crafting set is released.
    Varient drops ilvl equal to current HIGH LVL tomeset. <- the timing of this set should be in the .x5 patch after the final savage raid is released
    Criterion drops upgrade mat for HIGHLVL tomeset to equal savage raid ilvl. < this should be in the .x patch after the final savage raid is released
    Criterion SAVAGE drops Ultimate type weapon glam equal to savage raid weapon in ilvl for the class you did the Criterion savage on.
    (0)

  4. #14
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I'm prepared to accept that the savage should perhaps drop savage tomes, as a way to get them unlimited before savage goes unlimited.... specially given that it seems to be on the even patch, after, what 2 months of savage?

    Not sure about it being something you can do from anything even vaugely "normal".
    (0)
    Last edited by ICountFrom0; 11-03-2023 at 04:49 PM.

  5. #15
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iselion View Post
    Exactly, so it's a savage-clone weapon for savage raiders who cleared savage and it will be outclassed by the final tome relic step come January. What the hell, SE?
    The only purpose seems to be for glams. The way it is implemented makes it obvious that SE didnt intend to to be part of the gearing process. Criterion savage tries to take aspects of ultimate content and it seems the weapon is no exception. Not well thought out imo.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #16
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,577
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I feel the weapon is a good reward for Criterion Savage (mode 3), but we still needed something interesting for Criterion (mode 2), and it would be exactly the ability to buy tome armor augmentation items with a certain amount of currency.
    (2)

  7. #17
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Normal Criterion is very good content and highly accessible for the mid core and they absolutely should get over this absurd hesitation to add alternative gearing options into the game.

    Savage Criterion, despite having a more desirable reward now, is still content that is highly inaccessible to even the hard core and appeals to the smallest percentage of players in the game. It is the only content in the entire game which restricts all forms of resurrection, requiring players to play perfectly for over 20 minutes with little to no downtime, something that not many people will ever be able to do. Combining that with the fact that the only change to the dungeon is higher tuning on the trash damage and boss HP, what you’re left with is an embarrassing effort from the devs in comparison to the dedication given to high-end contents like Ultimates and the 48-man raids.

    That being said, Savage Criterion could be easily fixed. 1) Keep the exact same resurrection restrictions as Normal Criterion. 1 raise per player, per boss is not only fair, but it’s FUN. 2) Tune the bosses even more than in current Savage. With resurrections restored, the Savage bosses can be made more punishing and have even higher dps checks. 3) Add a unique boss. All of the Variant dungeons have a secret 4th boss that is completely neglected in the Criterion. This boss should be added into the Savage mode to offer a unique fight for players which is something that almost all savage difficulty contents have. To do this you must also… 4) Remove the instance enrage timer. While the idea of having a timer pushing you to move quickly from fight to fight has been used effectively before (A6 Savage), all it is doing here is making a unique restriction on already existing content that players could just self-impose; and it is preventing anything new and interesting from being added to the mode because you can’t ever expect players to progress through something new when they have to play perfectly to even see it.

    I feel like these changes would offer a solid mid and hard core option for alternative gearing that is also fun and accessible. These devs have the perfect opportunity here to add more variety to this cycle we’ve been on for 10 years now. Please don’t just push it to the side like everything else that isn’t 8-man raids.
    (0)

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,577
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ShadowNyx3 View Post
    they absolutely should get over this absurd hesitation to add alternative gearing options into the game.
    I wish we could know what happens. Do they think that adding an alternative geraring option for the mode 2 would invalidate the Savage Raiding?

    Because you can purchase augmentation items already just doing the Alliance Raids or spamming Hunts, which are light years more casual that the V&C mode 2. If they add a sensible amount of Criterion coins required for a Shine or Twine, they can gauge the pacing that those items come by.

    Plus, doesn't Criterion and Criterion Savage require you to be Savage bis or near bis to be ran without issues? This whole thing wouldn't even work to gear up your main job.

    Edit: I honestly hope this is more a 'testing the waters' situation and we can expect a much better reward system in Dawntrail's V&Cs.
    (0)

  9. #19
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    My feeling is they do not want the game to turn into world of warcraft where everyone and everything exists just to increase item level. Yet the problem is that by even having a method to increase item level through more difficult content, they already opened that door. That and Shadowbringers kind of introduced a lot more people to savage due to the easier fights. Overall even though savage was hard in Shadowbringers, it wasn't built quite like the current tier is where its super sensitive to server latency. Blunderville illustrates the exact problem that p12s and p10s sort of has with designing so many mechanics to instantly kill people if one guy messes up.

    I'd rather have everyone just have access to the max iLvL possible without doing the savage and have the savage just be like the ultimates, where it's more about completing the fight than getting something like a more powerful weapon.
    (0)
    Last edited by Colt47; 11-04-2023 at 11:08 AM.

  10. #20
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colt47 View Post
    My feeling is they do not want the game to turn into world of warcraft where everyone and everything exists just to increase item level. Yet the problem is that by even having a method to increase item level through more difficult content, they already opened that door. That and Shadowbringers kind of introduced a lot more people to savage due to the easier fights. Overall even though savage was hard in Shadowbringers, it wasn't built quite like the current tier is where its super sensitive to server latency. Blunderville illustrates the exact problem that p12s and p10s sort of has with designing so many mechanics to instantly kill people if one guy messes up.

    I'd rather have everyone just have access to the max iLvL possible without doing the savage and have the savage just be like the ultimates, where it's more about completing the fight than getting something like a more powerful weapon.
    A lot of these gearing discussions IMO are a result of the choice to trim nearly every RPG aspect out of the game. As a result they've been stuck with this issue because they removed just about every possible opportunity for horizontal progression which what kept FFXI going for numerous years because there were so many different types of options available on gear.
    (0)

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