Apologies if I'm too casual for this discussion but why does every class need to be BiS?
Apologies if I'm too casual for this discussion but why does every class need to be BiS?
I think being able to pick from multiple dyable gear pieces might be the ultimate casual desire.
Strictly speaking they do not need to be. I'm just doing it as an experiment because one of the major selling points of FFXIV is the ability to play every job. That being said there are some scenarios where it's relevant
This is kind of a niche scenario but let's say, for instance, that I am capable of playing Summoner but played Paladin for the tier and there was an ultimate released on that tier. A friend asks me to play Summoner in the ultimate, but I can't because it takes 7 weeks of tome-capping to get the gear required. Though I am perfectly capable of playing Summoner, I am completely gear-gated from helping my friend.
In those kinds of instances it might matter and I have run into that problem personally, but like I said, for most players it doesn't matter, I'm doing it just to prove a point.
Edit: On retrospect it's also somewhat relevant for players just going through Savage because as the tier drags on people start putting very heavy iLvl restrictions on parties, so players trying to play catch up have a much harder time doing so.
That was never really meant to be a major selling point. It was just how FF11 was designed so this design was extended to FF14 as well. In Heavensward, they always talked about the raid tiers in terms of people having a main job for a given raid tier. Recently, they acknowledged most people actually play multiple jobs, but raid tiers are still designed around the idea that you choose a main for it.
I think the marketing for this selling point has been done a lot more by players than by SE.
However letting people trade in gear for the same gear on another job would solve the problem of not being able to switch jobs for a static at least.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.