
I'm talking about when you had to level up BSM to get Byregot's Blessing instead of automatically getting it when you just mindlessly level say CUL, for example. Or to craft new gear, you had to play switch with your specialist stones.I think it was more the time needed to level that discouraged players from trying it than the difficulty (since what difficulty there was only existed for the Master recipes). As soon as leveling became easier, almost everyone I knew started leveling crafting and gathering. Most of them still don't touch Master recipes.
Getting the cross class skills wasn't hard, it was just time consuming. Once you had the other class leveled sufficiently, it was a simple on/off toggle for the cross class skill you were going to need to use.
Switching Specialist just needed some advance planning based on what you wanted to make and maybe a little bit extra scrip grinding to buy the extra Soul(s).
As many will point out, crafting has never truly been hard. We were at the mercy of harsh RNG and the time commitment. Most players preferred to spend their time doing other content that had kinder RNG. SE reduced the time commitment by substantially increasing XP earned then removed the worst of the RNG (just to add some back with Expert).
Being an omnicrafter didn't have any meaning to me other than convenience. It was a choice of where I wanted to invest my available time just as other players would skip crafting/gathering to invest their time into being good at PvP or Savage raiding.
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