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  1. #41
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,473
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SerophisRagnarok View Post
    their 1,2,3 has self healing, abyssal drain has self healing, living dead is nothing but self healing. there ya go.
    No, the "3" is the self healing, 1 is nothing, 2 is mp. Abyssal Drain is AOE only since Endwalker. And we're talking about Living Dead in the first place, don't be so disingenuous.
    (0)

  2. #42
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I wonder if the solution is to merge Carve and Spit/Abyssal Drain and give them the Spirits Within/Expiacion treatment:

    Abyssal Strike/Minus Strike: Delivers an attack to target and all nearby enemies with a potency of X for the first enemy, and 60% less for all remaining enemies.
    Additional Effect: Restores own HP. HP restored increases as current HP decreases.
    Additional Effect: Restores MP.

    Since you naturally hit 1 HP with Living Dead, you'd have a bit of added security when these happen to align. It also makes for more interesting lifesteal.

    I'd also be interested in seeing the effect of moving the lifesteal off of Souleater and on to the blood moves, Bloodspiller and Quietus instead. I know this makes the initial levelling process more challenging, as well as impacting solo PoTD, but I think the long term payoff might feel better, depending on tuning. It just gives the player more manual control over timing rather than feeling like a passive regen effect, which is a problem with a lot of the lifesteal effects currently in play.
    (2)

  3. #43
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    I wonder if the solution is to merge Carve and Spit/Abyssal Drain and give them the Spirits Within/Expiacion treatment:

    Abyssal Strike/Minus Strike: Delivers an attack to target and all nearby enemies with a potency of X for the first enemy, and 60% less for all remaining enemies.
    Additional Effect: Restores own HP. HP restored increases as current HP decreases.
    Additional Effect: Restores MP.

    Since you naturally hit 1 HP with Living Dead, you'd have a bit of added security when these happen to align. It also makes for more interesting lifesteal.

    I'd also be interested in seeing the effect of moving the lifesteal off of Souleater and on to the blood moves, Bloodspiller and Quietus instead. I know this makes the initial levelling process more challenging, as well as impacting solo PoTD, but I think the long term payoff might feel better, depending on tuning. It just gives the player more manual control over timing rather than feeling like a passive regen effect, which is a problem with a lot of the lifesteal effects currently in play.
    I can get behind that model merging Abyssal Drain and C&S IF we don't just make it another ogcd we just press on cooldown. I would like to be able to use it on demand, especially in the case of living dead. I'd opt into making it a GCD that costs Blood Gauge if we want to move lifesteal into the Blood Gauge anyway. If not that, then MP. I would like complete agency of when to use it
    (0)

  4. #44
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rangga View Post
    So.. how you actually use living dead?
    Or we just use this in end game content only?
    You use it in two scenarios:

    - in place of standard mitigation and shielding to use it against a lethal hit or more and then recover all your HP without the need of a healer (if you have a target), ideally where you can get good value out of it
    - in trashpulls as essentially a Benediction. Note that you should probably communicate with your Dungeon healer when it is safe to let you drop to 1HP (Living Dead available) so they can focus on damage in the meantime.
    (0)

  5. #45
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I think LD is fine but it does feel like it goes through a lot of steps just be a reasonable invuln
    >living dead
    >walking dead
    >undead rebirth
    (0)

  6. #46
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duskane View Post
    I think LD is fine but it does feel like it goes through a lot of steps just be a reasonable invuln
    >living dead
    >walking dead
    >undead rebirth
    Reduce the steps and what you get is Holmgang.
    (0)

  7. #47
    Player
    Rangga's Avatar
    Join Date
    Oct 2023
    Posts
    2
    Character
    Rangga Budi
    World
    Tonberry
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You use it in two scenarios:

    - in place of standard mitigation and shielding to use it against a lethal hit or more and then recover all your HP without the need of a healer (if you have a target), ideally where you can get good value out of it
    - in trashpulls as essentially a Benediction. Note that you should probably communicate with your Dungeon healer when it is safe to let you drop to 1HP (Living Dead available) so they can focus on damage in the meantime.
    Its more practical not to use it at all then. We can just rotate damage mitigation such as rampart and shadow wall (supported with the blackest night, reprisal and others), we will never be in dangerous situation.

    Hallowed Ground from Paladin have better use since it give clear sign to the healer.

    I play in PS5 so I cant communicate well with random party member.
    (1)

  8. #48
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rangga View Post
    Its more practical not to use it at all then. We can just rotate damage mitigation such as rampart and shadow wall (supported with the blackest night, reprisal and others), we will never be in dangerous situation.

    Hallowed Ground from Paladin have better use since it give clear sign to the healer.

    I play in PS5 so I cant communicate well with random party member.
    Why can't you communicate on a PS5? Can't you hook up a keyboard?
    (0)

  9. #49
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rangga View Post
    Its more practical not to use it at all then. We can just rotate damage mitigation such as rampart and shadow wall (supported with the blackest night, reprisal and others), we will never be in dangerous situation.

    Hallowed Ground from Paladin have better use since it give clear sign to the healer.

    I play in PS5 so I cant communicate well with random party member.
    Write macros with chat prompts and use them from your hotbar to indicate that you want to use Living Dead and that they should let you drop to 1HP.
    (0)

  10. #50
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,227
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    While yes you can absolutely create chat macros for Living Dead usage, you're also not really wrong. In pretty much all dungeons, normal raids and alliance raids you do not really ever need to use Living Dead.

    Since every dungeon nowadays is just 2 trash packs and then a boss you can simply cycle through your normal mitigation cooldowns while pulling wall-to-wall and be completely fine.
    Normal and alliance raids on the other hand have so few tank busters and so little incoming damage in general that you're probably sitting on an abundance of cooldowns anyway.
    (0)

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