Quote Originally Posted by Aubrey_A View Post
I never thought about the ranged portion. How AnotherPerson sums it up a knockback of probably isn't the answer given how much effort would be required to make it the answer. I still think the root to so many FL plays comes from a DRK being able to consolidate enemies into one location, so I'm inclined to say that's the area that needs to be changed (even though its pivotal to DRKs CC and pvp gameplay loop).
They could just make it have a delay between Salted Earth and Salt and Darkness so you can't immediately get binded maybe? That might have issues with keeping people in as well but less bad. Mostly just spitballing this idea

Quote Originally Posted by Aubrey_A View Post
Macrocosmos hitting through walls is an odd one to me. Some sort of reduction in damage feels like a step in the right direction, but I'm sure someone would come back to me and say it wouldn't make a difference with the zerg mentality in FL (just pile on a few more Astros to make up the damage loss, and we're back at square one).
You already need like 4 to make the bit work and if this change were in the game it would require more to make a oneshot happen. Which requiring more the 4max for a pre-made group it would prolly be really difficult. I can still see how it would be abused, just not as hard.