
Originally Posted by
Katish
Technically speaking, from skills you use, we are already at or are near the 30/70 as whm assuming you removed cure and medica I from your hotkeys and don't consider cross class skills.
Dmg: POM, Afflatus Misery, Holy, Assize, Dia, Glare (6)
Heal: Liturgy, Aquaveil, Temperance, Rapture, PI, Divine Bension, TA, Tetra, Assylum, Solace, Medica II, Cure II, Cure III, Regen, Benediction, Res. (16)
For a total of 22 buttons. 6/22 being damage = 0.2727^- or roughly 27%
Personally we need more than what we have and 30% isn't going to cut it and it is also dependent on what they do if they were to add them. Like for example, a followup to Holy would still be technically a damage skill but it would have limited niche cases outside of dungeons. The 40% split definitely could work because 40% of 22 would be ~9 which is three more buttons (and would allot buttons for one niche use case skill, and two primary use case skills)...Personally could probably do for five more instead of three..so we start getting closer to 1:1 (11::16 could also rid or consolidate five healing skills in general to be perfect 1:1 [or reimagine some to answer new things so they have reason to exist])
Talking in fixed numbers gives a better ideology then looking at percentiles sometimes.