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  1. #1
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Been trying to figure out a good class for CC that is actually good at making pushes and holding the Frontline, while also having a kit that enables my team to do better. Which is not really common and the only job that really does so for me is just PLD since its a decent mix of both.
    (2)

  2. #2
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Astralrisk View Post
    Been trying to figure out a good class for CC that is actually good at making pushes and holding the Frontline, while also having a kit that enables my team to do better. Which is not really common and the only job that really does so for me is just PLD since its a decent mix of both.
    Not gonna lie I'm taking a liking to GNB in CC. In tank stance (thanks self junction) between the damage reduction from Nebula and heal increase from Rough Divide, it catches me off guard how many more hits a GNB can take. The healer stance heals 9k per each of its Gnashing Fang combos per player in range (typically your melee?) Helps out against teams with more AoE present (BLMs, DNCs, SMNs, etc.). I doubt it would hold up in high ranked play, but in some of the lower ranked stuff it ends up to be a ton of AoE healing. You also get Aurora, which helps low HP guarded teammates in a pinch if it can get a tick or two of its HoT off including the original heal.
    (2)

  3. #3
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aubrey_A View Post
    Not gonna lie I'm taking a liking to GNB in CC. In tank stance (thanks self junction) between the damage reduction from Nebula and heal increase from Rough Divide, it catches me off guard how many more hits a GNB can take. The healer stance heals 9k per each of its Gnashing Fang combos per player in range (typically your melee?) Helps out against teams with more AoE present (BLMs, DNCs, SMNs, etc.). I doubt it would hold up in high ranked play, but in some of the lower ranked stuff it ends up to be a ton of AoE healing. You also get Aurora, which helps low HP guarded teammates in a pinch if it can get a tick or two of its HoT off including the original heal.
    Ok I did not know you got 20% more healing on Rough Divide, that's so funny. I might try and be a goat and practice it now for next season mayhaps then.
    (0)