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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,727
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    (6)

  2. #2
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Supersnow845 View Post
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    I'm a bit worried they might actually pull a healer split with Off-Tank and Main-Tank sub roles. Like they did for shield and pure healer. Especially when the roles sort of already exist.
    (0)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Musashidon View Post
    the reason is to play different jobs and aesthetics.

    while mechanically they all play the same they look different.

    we will even get more of dps/healers/tanks in the upcoming years heck the expansion after DT will be the tank/support dps expansion so honestly if you want to give suggestions now is the time for what they can be and do.
    This.

    And they don't even play the same. There's a split between WAR/DRK and GNB with PLD somewhere in between, and the DRKs very much think they're different (and get the short end of the stick) compared to WAR.

    One could ask why ever add new DPS Jobs, but no one ever does, because DPS players are first class citizens and folks recognize that new Jobs are a nice thing to get for a role from time to time.

    Quote Originally Posted by Remish View Post
    I'm a bit worried they might actually pull a healer split with Off-Tank and Main-Tank sub roles. Like they did for shield and pure healer. Especially when the roles sort of already exist.
    Didn't they do this in ShB?

    And it kind of went down in flames, causing them to revert it? (Which kinda begs the question why they tried it with healers in EW, which also seems to have failed since SGE can outheal WHM/AST if it needs to in a pinch and AST is half-barrier healer anyway, leaving WHM out in the cold since it has only Temperance for mit, which is less mitigation per time than BLACK MAGE via Addle...)

    .

    OP: Not everyone likes WAR's aesthetic or rotation. That's why. You're a DRK so you think all tanks are WAR clones because DRK has kind of become one. PLD and GNB aren't, and GNB in particular plays very differently than WAR with all the oGCD weaving, rigid rotation, and no upkeep buff (PLD doesn't have an upkeep buff, either).

    Try some of the other tanks.

    I feel like this is less a "Why even add more tank Jobs" thread and more a disgruntled DRK complaining about how DRK is a worse WAR...
    (1)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,654
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    Didn't they do this in ShB?
    It was prior Shadowbringers, actually. But yes, they did. From ARR through to Stormblood, they were pretty set on the notion of an "main" tank and "off" tank. They scrapped the whole thing because it caused players to lock specific tanks into those roles and caused several balancing problems. Both Dark Knight and Paladin wanted to MT due to having procs which triggered off auto attacks yet Paladin was straight bad at it, especially since their stances were on the GCD. Cover back then just made them a much better OT. Meanwhile, Warrior with Unchained was so hilariously good at MTing, you'd be crazy not to make them do it.

    They pretty much acknowledged the system didn't work going into ShB. So there's zero chance they'll even consider bringing it back around.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    Have you mixed up tanks and healers ? Because healers literally do the same mindless thing with a different coat of paint.
    (2)