Originally had a long response to the topic, but will try and keep it short.
Basically, the idea to do this iLevel lock thing is half-baked at best; the roulette checks for your level and only your level. It doesn't care what content you have unlocked, how available gear is to you at the present time. And with how easy it is to get to 90 with some focus before even getting into Heavensward, this can be a hurdle to newer players who may not have someone who can help them on standby, nor can afford whatever the market is priced at to meet gear requirements.
Funnily enough, this also includes problems for classes that start at higher levels, as unless you keep accessories up to date in advance, same problem. On bigger DCs this issue is mitigated by a vast free market, on smaller ones like say, OCE, the situation is a lot more obvious in its ramifications.
It only affects the roulette thankfully, so aside from forfeiting XP and Gil bonuses from the Daily and In Need bonuses, you otherwise still get to participate as normal. It's additional steps to a process that was once incredibly simplistic. In fact, no problem has really been addressed as the raids themselves are unaffected, the goal-posts have simply been shifted, making it overall a pointless change.
My recommendation: have it check for unlocked content before placing limits. Using character level alone, in this game where that vastly outpaces MSQ progress, is folly. I'm not sure if it's a engine limitation or what that's forced this all or nothing approach, but it's incredibly clunky and poorly tuned in its present state, if you can queue for it direct but get locked out of the roulette, it's just silly.

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