WAR and its not even close. You have like 2 OGCDs
PLD is next since it was streamlined but nowhere as easy as WAR.
GNB and DRK with most OGCDs would be the most difficult. DRK with TBN/mana resource management and optimization.
WAR and its not even close. You have like 2 OGCDs
PLD is next since it was streamlined but nowhere as easy as WAR.
GNB and DRK with most OGCDs would be the most difficult. DRK with TBN/mana resource management and optimization.
people call it the unga bunga job because idiots can play it.
I have no idea how people can say DRK or PLD are easier then WAR.
I have constantly over spent mana and not had the ability to TBN myself.
Name anything you can do on WAR that would be as consequential as that.
That being Said GNB >>> DRK >>>>>>>>>>>>>>>PLD >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>WAR
DRK is busy not hard (at least to me), I genuinely find it easier then warrior but I can't stand how either plays currently so I stick to Paladin and Gunbreaker for the most part, but both aren't hardI have no idea how people can say DRK or PLD are easier then WAR.
I have constantly over spent mana and not had the ability to TBN myself.
Name anything you can do on WAR that would be as consequential as that.
That being Said GNB >>> DRK >>>>>>>>>>>>>>>PLD >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>WAR
People find different things difficult usually, I'd say old Paladin was the hardest tank class by far but now it's pretty simple. Honestly at this discussion of which tank is harder to me is like really redundant because they're all very easy.
Pretty much this. Once you know the opener and your general rotation, tanks generally aren’t difficult but everyone is different. Some people can’t stand rng progs at all, some live for that very same thing. Personally GNB is tricky for me because of the super long burst window it has, and any misalignment can seriously hurt them, but someone else might find DRK harder than GNB because of MP management or something.DRK is busy not hard (at least to me), I genuinely find it easier then warrior but I can't stand how either plays currently so I stick to Paladin and Gunbreaker for the most part, but both aren't hard
People find different things difficult usually, I'd say old Paladin was the hardest tank class by far but now it's pretty simple. Honestly at this discussion of which tank is harder to me is like really redundant because they're all very easy.
Warrior is a friendlier tank to play with, Paladin has a lot of support and ability to attack at ranged, Dark Knight has strong shields and damage, Gunbreaker is a combo fiend with explosions. Just a matter of which style personally clicks with you.
*Job effectiveness will vary depending on player skill
Simple, using Bloodwhetting or, more likely, Nascent Flash at the wrong time because you don't want to sit on a support tool and not having it up for the next buster. Really no different than not knowing when to save MP for TBN and applies to pretty much all tank mitigation that also serves as a support tool.
If you're overcapping on MP at any point on DrK you're doing something wrong and if you don't have enough MP for a TBN at some point you know to skip an EoS next time. Assuming no downtime and a properly executed opener you will always automatically go into either your odd or even minute burst before your MP can ever reach the cap.
You're roughly anywhere between 7K and 8K MP (assuming no additional TBN usage during your 45 seconds of 1-2-3 spam). Your natural MP regen in combat is roughly 200 MP every 3 seconds, so even if you entered downtime right before your burst and the boss disappeared it would have to last at least 30 seconds to make you cap out on MP. Not many fights have downtime that long where you literally can't attack anything and even if it happens and you overcap on MP that has nothing to do with DrK being complicated.
The only thing potentially making Dark Knight harder to play than Warrior is the physical execution of it's burst, because it's an oGCD spam fest.
Last edited by Absurdity; 10-25-2023 at 01:18 PM.
DRK is the easiest
But to answer the thread title, I would say WAR is probably the easiest among those 2
GNB isn't hard either, but harder than the other 3
Nah there is one thing thats different that people dont account for.Simple, using Bloodwhetting or, more likely, Nascent Flash at the wrong time because you don't want to sit on a support tool and not having it up for the next buster. Really no different than not knowing when to save MP for TBN and applies to pretty much all tank mitigation that also serves as a support tool.
The only thing potentially making Dark Knight harder to play than Warrior is the physical execution of it's burst, because it's an oGCD spam fest.
DRK needs to memorize fights down to the auto attack to maximize TBN usage. Knowing where you can and cant break depending on gear, ilv, and all that junk. Otherwise you're going to be throwing away ~510 potency every time you mess up.
You also need to do this because DRK doesn't get Do-over buttons like WAR does, maximizing TBN is how you make DRK tanky and damage you take is practically permanent unless a healer is on you. On top of that you want to hover around max MP before the next burst window without overcapping to maximize the damage you do within it, hence why we're memorizing down to the auto attack.
Its not terribly hard, but its harder than the fire-and-forget nature of Bloodwhetting, which at most you can say "could be used more optimally somewhere else". Its never a detriment to you.
I'm not tracking external mits just to make sure it's safe to use my short cd mit as any of the other tanks because they can use theirs off cooldown.Nah there is one thing thats different that people dont account for.
DRK needs to memorize fights down to the auto attack to maximize TBN usage. Knowing where you can and cant break depending on gear, ilv, and all that junk. Otherwise you're going to be throwing away ~510 potency every time you mess up.
You also need to do this because DRK doesn't get Do-over buttons like WAR does, maximizing TBN is how you make DRK tanky and damage you take is practically permanent unless a healer is on you. On top of that you want to hover around max MP before the next burst window without overcapping to maximize the damage you do within it, hence why we're memorizing down to the auto attack.
Its not terribly hard, but its harder than the fire-and-forget nature of Bloodwhetting, which at most you can say "could be used more optimally somewhere else". Its never a detriment to you.
I'm not lining up MP for the big burst, looking for a way to pop TBN so i can have 5 edges during the burst as any of the other tanks.
I don't have to memorise what tank busters are magic and physical as any of the other tanks. I generally find that i don't have to plan mits at all as other tanks.
I don't have to weave 14 ogcd's+mits during tankbusters as any of the other tanks.
All of the tanks are easy, but i think a lot of people never even really looked into optimizing Dark knight.
I just recently got Warrior to level cap and i already know the optimal damage rotation intuitively, there's no thought involved with any of it's mits because it's mostly reactive healing and there's very little room for optimisation.
Anyone saying anything other than Warrior is very disingenuous or just didn't play all of the tanks.
Last edited by GoatOfWar; 10-25-2023 at 08:21 PM.
I dont think everyone is optimising every little semblance of dmg out of dark knight, sure it might be harder if ur spreadsheeting tbn uses or whatever.I'm not tracking external mits just to make sure it's safe to use my short cd mit as any of the other tanks because they can use theirs off cooldown.
I'm not lining up MP for the big burst, looking for a way to pop TBN so i can have 5 edges during the burst as any of the other tanks.
I don't have to memorise what tank busters are magic and physical as any of the other tanks. I generally find that i don't have to plan mits at all as other tanks.
I don't have to weave 14 ogcd's+mits during tankbusters as any of the other tanks.
All of the tanks are easy, but i think a lot of people never even really looked into optimizing Dark knight.
I just recently got Warrior to level cap and i already know the optimal damage rotation intuitively, there's no thought involved with any of it's mits because it's mostly reactive healing and there's very little room for optimisation.
Anyone saying anything other than Warrior is very disingenuous or just didn't play all of the tanks.
War/Drk still have very bland boring rotations to me, but every tank at this point is "easy" I don't think the thread was also on about which tank is the hardest at the highest level, that would be previous paladin then current dark knight.
In the end of the day it doesn't matter what's easier or harder, they're all easy to get into and perform at a good level, I really don't like DRKs current design and rotation but I do like TBN being a more skilful ability on higher ends were you can hold a stack for burst but that's about it, honestly tanks need to reward players for using defensives well by small damage amounts (such as adding shield swipe or a "10% dmg buff to your next DA TBN") In general as I think good defensive use should reward a tiny bit of damage (as long as its more of a optimisation and less of a punishment)
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