I don't like DPSing. Seriously. I find healer DoTs infuriating in general, to mildly obnoxious at the best of times. SMN is far and away better in that sense as the rotation is flexible and interesting, but I don't have to keep my eyes glued to my hotbars or some gauge or a DoT tracker or the like. It's refreshing in a way, and probably the most enjoyable Job outside of healers. It's the only DPS Job that DOESN'T have something or other that makes it really annoying and un-fun to play, and is generally enjoyable when I do have to swap to a DPSer role (Thalia ques where healer ques are over 10 mins but DPS are instant, for example), and I can also Raise party members, meaning if my healers go down, it's not "Well, guess we wipe now".
EW SMN is the only somewhat fun DPS Job in the game. RDM would be a second, but for the fact the optimization on it is obnoxious and it has arguably the worst movement of any Job in the game.
Oddly, I find the Tanks better DPS Jobs than the DPS Jobs. WAR, PLD, and GNB are all more fun than any of the Melee Jobs because they aren't overbloated with so many oGCD weaves or CD attacks you only use once every 2 minutes, etc.
As always, I'm glad those other Jobs exist - for the people that like those sorts of things - but I'm glad there are exceptions for people who do not. BLM? I hate BLM. I think it and MNK are the two worst designed Jobs in the game. I actually LIKED MNK okay before EW, but have never EVER liked BLM, not since they forced me to level it in ARR to get Swiftcast.
But you know what?
I'm glad they're in the game for the people that enjoy them so those people have those Jobs they can hop on and find it engaging and enjoy playing.
I truly do wish this sentiment was reciprocated, as it would make a lot of the arguments and head banging amongst the playerbase go away instantly. If the game had a lot of different Jobs that played different, had different levels of skill, and instead of badmouthing some Jobs (or fellow players), folks picked their favorites and had fun with them. That's what I try to do myself, too. I very much have some I hate, but instead of demanding they be changed to suit me, I accept they are perfectly suited to other people and instead play the ones that fit me and merely ask that they not be changed to where they no longer do.
EDIT:
Don't we...have 4-6 on most/all of the Healers?
It would be nice if they interacted better. With few exceptions (Misery, Energy Drain, Toxicon/Pneuma), they have very little interaction with the rest of the kit or with each other. And the base nuke/DoT combo is identical on all the healers (other than a SLIGHT tweak of sharing the same button on SGE and WHM's having a base damage making it a minor movement tool) and doesn't have any interaction (other than Kardia on SGE, which is identical across all its damage abilities). Could do with some more interactions among abilities for sure. Even simple things like AST's PvP Doublecast.
EDIT2:
Fun fact:
Despite being called "one (or two) button DPS" and "braindead", SMN itself has 13 DPS (or DPS adjacent like Searing Light and Swiftcast) separate buttons for the single target rotation. This increases by 4 if you add AOE, and that DOESN'T include Radiant Aegis, Lucid Dreaming, Addle, or Summon Carby. It's also counting Bahamut/Phoenix, Enkindle Bahamut/Enkindle Phoenix, Topaz Rite/Emerald Rite/Ruby Rite, Mountain Buster/Slipstream/Crimson Cyclone/Crimson Strike/Deathflare/Rekindle, Topaz Catastrophe/Emerald Catastrophe/Ruby Catastrophe, Ruin III/Astral Impulse/Fountain of Fire, and Tri-disaster/Astral Flare/Brand of Purgatory as, respectively, one button each, despite them technically being different attacks with different parameters and conditions.
So JUST counting Ruin 3, Ruin 4, Gemshine, Astral Flow, Enkindle Bahamut, Bahamut, Energy Drain, Fester, Summon Titan, Summon Garuda, Summon Ifrit, Swiftcast, and Searing Light and literally nothing else, SMN has 13 separate actions for its single target base rotation.
Yet, people call that "braindead" and (some) people dislike it. A lot.
So having 10 DPS actions isn't a magic number/catch-all solution, is, I guess, what I'm getting at here.![]()