Green Mage has so little presence in the franchise, I was really surprised by all this support it gets in the forums.
If it's actually Green Mage it'll most likely get the Sage treatment and be repurposed for this game with a different identity, Green Mage as most people know it doesn't really have a place in XIV and certainly not as a magical ranged DPS.
The fact that it's kind of a blank slate maybe adds to the excitement and support.


I actually really love the idea of a time magic-based DPS who utilises a variety of buffs as part of their rotation.
Double/ Triple, Haste, Slow, Stop etc. could be weaved in with attacks as well as having abilities like Scan (increase in crit/ guaranteed next shot crit), Reflect (generates a shield that unleashes an attack relating to the amount absorbed on expiration), Shell and so on.Basically just give me my quasi-FFVIII Sorceress class please.
Green Magic has been around since like 1997 or thereabouts. It's hardly "new". It's just somewhat poorly defined and varies based on which game we're talking about, the origin being the Mystic/Oracle/Beowulf Jobs/Character from the OG FFTactics.
The main thing about is that it's a debuffer with a handful of buffs on the side. This is why I called Summoner "Green Caller" in FFXIV until 6.0, because it wasn't a Summoner, it was a Green Mage with a few simple Summons (Egis) on the side, sorta like FF9's Eiko being a White Caller or FF4's Rydia being a Black Caller. "<Color> Caller" is nomenclature that is kind of like how Red Mage is "low-to-mid level White Mage + low-to-mid level Black Mage" in older FF games, a <Color> Caller is "low-to-mid level <Color> Mage + low-to-mid level Summoner", and that's what "WoW Warlock with Final Fantasy skin" "Summoner" was.
So what would a Green Mage in FFXIV, considering we have cases like RDM and SGE that are, in various ways, not entirely true to their roots but were massaged (in the case of RDM) to outright made up completely separate from their history (in the case of SGE), look like?
Probably a DoT mage, if the Devs have decided to go back on hating DoTs (or have figured out some other way to code them). Utility debuffs are nice, but don't fit FFXIV's combat model outside of Eureka/Bozja/PotD/Criteron. It's unlikely it would be a healer, nor is there a precedent that "Support Jobs are Healers in FFXIV", as RDM is generally considered a support Job, and while it COULD have been a healer, it clearly is not. Likewise, Bard and Dancer are support buffer and debuffer, respectively, in other FF games, yet are DPSers here.





Honestly I think it would just be a green themed mage, and would probably have some of those classic spells, but tooled in a way that is balanced and fair. I.e. protect, and shell come back, but they are on cooldowns. Would be the opposite of Dancer in the way that Dancer gives you mostly attack buffs. Green Mage would focus on additives of defense. Could also potentially fill in the niche that Astrologian left behind when its cards got ruined.
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