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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    A tank should see use because it performs "tanking" gameplay in a way that players find more interesting/rewarding, not just because it can do all that jobs which actually partake in tanking "gameplay" can do... but without having to do most of that "tanking" gameplay. That is to say, the alternative shouldn't simply be a reduction; it should offer similar cognitive load and room for mastery. Now, that guideline exaggerates the difference you've suggested here, but still, I think that's a worthwhile guideline and still decently relevant.
    That can easily solved by introducing more "wild charge" mechanics and just increasing the outgoing dmg. Since they aren't gonna change striking dummy bosses or their hitboxes, at least make mechanics where the tanks have to be in front to protect the party in the back. Introduce situations where you can't protect everyone and now you have to use TBN/NF/Int/HoC to protect the other party members that will be taking the most dmg instead. I would much rather have those than body check mechanics where your choices are either standing together or wipe is never a fun mechanic.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    That can easily solved by introducing more "wild charge" mechanics and just increasing the outgoing dmg.
    Is this in regard to the suggestion what you've quoted is responding to -- in effect, one tank just not needing to hit its tanking buttons / having eHP enough to survive most hits passively, at cost to its active mitigation? If so, no, it wouldn't. If you increase both the number of mechanics requiring active mitigation and increase their damage, while you might get the passive eHP tank to again actually hit its (that much more lackluster) buttons to survive, you'd also be killing off the other tanks between their CDs through that increased number and lethality of tank busters, or making much of their gameplay really just SCH/SGE gameplay.

    If you quoted what I said without regard for its context / just meant this generally, though...

    at least make mechanics where the tanks have to be in front to protect the party in the back. Introduce situations where you can't protect everyone and now you have to use TBN/NF/Int/HoC to protect the other party members that will be taking the most dmg instead. I would much rather have those than body check mechanics where your choices are either standing together or wipe is never a fun mechanic.
    Agreed.
    (0)