Is it?
All of you have said you don't mind a healer or two being easy to learn, but you want them all to be very difficult to master with a lot of optimization and a large gap between skill floor and skill ceiling - hence "stratospheric". I mean, realistically, the term is pretty variable (stratosphere isn't very far if you're talking about an interstellar vessel, for example), and "height" in this sense is subjective and ill defined - if I said "ten story building", would that be hyperbole or wouldn't it, since there's no agreed upon metric for what a given "story" of "height" to the ceiling actually is.
Regardless, the point also very much stands: That people opposed to the idea want a high skill ceiling*, feel it CAN'T be in the healing kit (due to wipes but somehow and wrongly excluding Enrage wipes from that metric), and so it must be through damage complexity.
Is that not so?
EDIT:
*and want it for ALL Healer Jobs, without exception, despite other roles (WAR for Tanks and SMN for DPS) having an option that has a low skill ceiling. And also that these people think that ALL healers should conform to their desire, so no matter which aesthetic they like, they can personally enjoy the Job (or all of them), despite no other role in this or any other MMO having that requirement imposed on it.
EDIT2:
Also, in retrospect - since you were going for the gotcha/hypocrite line - I shouldn't have even said what Snow was doing was hyperbole. Hyperbole is exaggerating something but still within the realm of truth. What Snow said is actually a verifiable lie. That is, it is something that can be measured, objectively, and found to be untrue; there were absolutely people in 5.0 praising the healer changes, either for WHM specifically or for the healers collectively. The former of those (praising WHM's change) were probably a majority, the latter a minority, but in either case, it was not "precisely zero" - a numeric objective thing that can be measured and is false, therefore, a lie.



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