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  1. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    HP and MP are main staple stats within the FF franchise, TP was not. TP got removed because it served two purposes:

    1.) Limit physical job AOE usage (where Casters weren't limited)
    2.) Limit Sprint usage (when it cost your whole TP)

    If TP was a mechanic where you spend TP like you spend Wrath, Blackblood, Aetherflow etc. (which it was in 4.x PvP lol) then TP wouldn't have been axed. But it was just a passive limiter which existed for resource maintenance for the sake of it. It also made Skillspeed infinitely worse than it needed to be.

    MP serves as a limiter to Healers and SMN/RDM for Raise as well as limitting spell/GCD healing. It also is used for Paladins and fundamentally serves as a Clemency limiter. Black Mage and Dark Knight use MP as a fundamental resource for combat, one more than the other.

    So no, they shouldn't get rid of MP, what they should do is two things:

    1.) Make MP more integral on SMN and RDM. Bring back high MP cost spells that have MP cost lowered under certain buffs (like Ruin III did) or balance it with further MP generators (BLM lite kinda).
    2.) let us split HP from MP like we can split buffs from debuffs and let us hide MP when we desire so.
    (8)
    Last edited by Reinhardt_Azureheim; 10-22-2023 at 11:35 PM.