I've said this before, and it's always contentions.
AF/UI timers should be removed, and the classes rotation should be restructured to reinforce its fantastic core gameplay it has now, but without the threat of the timers.
The biggest reason for this is that BLM has way too many buttons dedicated to preserving this mechanic. You know what classes also had buttons like this? Monk and Dragoon. Know what happened to them? Every time a boss cutscene, like P8S, happened, it would force a mandatory drop of critical class resources.
It makes the class harder to play than it should, especially for newer players. It makes the class harder to add new things into, it allows for nonstandard garbage to exist.
If you remove the timers, all problems related to conserving enochian go away. Hell, they could turn Enochian into a 2 charge ability and just remove the pointless bar and it would make messing up your rotation a non-issue because it's no longer tied to AF/UI anyways.
It may sound weird, but Enochian as it exists now is a product of when it was added. In HW as a bolt-on to the timers and the class as a whole. In SB as a bolt on because every class got bars, regardless of whether they should or not (admittedly, for BLM it was exciting at the time, when people didn't know what problems this would cause in the future.) In ShB when they wanted to add more charges but didn't really have the charge cooldown system they added in EW.
And, if you remove the timers, you can truly do something like make an ice version of despair. Hell, my off-the-cuff untested ideas for the class as a way to give it a real class gimmick to set it apart from other casters is to basically make it along the lines of:
- Casting 3 fire 4s lets you cast despair once, stacking 6 times.
- For every despair you cast, it empowers a third ability, heretofor called Ultima. Stacks up to 4 times.
- Ultima is a 2.5/5 second cast time (scales with how many despairs you cast) that requires you to be in your Umbral stance to cast. You cannot swiftcast, triplecast, or otherwise instant cast this. The longer it takes to cast, the more potency per second it does, making it the crowning achievement of doing the standard rotation as intended. A massive spell of unparalleled power. Spends only 2 at a time.
Also, on the topic of Amplify being a boring ability, Manafont is also boring. Both abilities are literally: "Press this oGCD to do more GCDs." Manafont is finicky, but became a problem when Despair was added, and an even bigger problem when it was made a 2m cooldown. Amplify is literally: "You can cast xenoglossy again." Woo. They both could be merged together or removed and I wouldn't care. I'd rather they merged them and reworked how they interacted with the class to be both new player friendly and directly powerful with a unique thing the class could do.
You might have noticed I said despair can stack 4 times in the prior version. Well, the idea on that is, for your 2m burst, if they change manafont, they can make it a buff letting you cast any 2 fire spells twice as if they were cast in AF3 with all possible personal buffs for no mana cost, possibly also instant (E.G. flare would have enhanced flare as well as AF3.) So, in your opening burst assuming the class is designed correctly, you can cast 4 despairs into 2 ultimas.
In a timerless design, if you only had 30s of boss uptime, you would still have all those resources saved when the boss comes back down, and because of a timerless design, you can seriously consider adding a class with 10 seconds of mandatory sit-still-and-cast for a giant finisher as its class gimmick, returning BLM back to what at least drew me to the class.
Few oGCDs, constantly sitting still and casting, and with proper encounter design, a class that you truly need to understand and preposition well in advance of mechanics happening. Black mage at its finest, which was last truly seen in TEA.