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  1. #18
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AnnRam View Post
    Agree, SE kinda listen I remember back in ARR/HS era when healers complained and cried so had because " Why I'm DPSING? I'm suppose to be a heal bot and not spam dots/aoes wtf anxiety" , Tanks the same " Too many skills! I'm struggling really hard with Anxiety right now", Relics arent fun! nerf them! too much work! not fun!
    Honestly the more I dig into this issue and read older stuff the more I realize why people think Margrat is a stand-in for the devs.
    I don't like the direction the game takes in regards of just releasing and dumping content without making it accessible to newer players, but heck, I'm sure if they removed stuff like the 2 minute meta you'd have people moaning about whatever solution was implemented and try to squeeze the fun out of it for the sake of DPS performance.

    Quote Originally Posted by SeverianLyonesse View Post
    2. The only real problem with FFXIV, which is the same problem with GW2 and I imagine with a lot of games, are group-wide damage buffs. These are always going to be tyrannical no matter how you implement them. In GW2 because 100% buff uptime is possible, alacrity and quickness are now mandatory, forcing the game into the terrible decision of either designing dedicated boonslaves, or just allowing both buffs to be inconsequentially generated with a passive trait that does nothing to change up playstyle. In FFXIV, having limited buff windows just forces players to dump all their skills during someone else's golden hour, which in turn forces the designs and playstyles to all converge on this weird in-step DDR Rockettes routine. PARTY DAMAGE BUFFS RUIN INDIVIDUAL SKILL, REACTIVE GAMEPLAY, AND SPONTANEOUS CHOICE. If the devs would simply cut that very small category of skills, no class would be locked into a two-minute rotation and could be redesigned with new cadence and contours, the game would still have plenty of room for complexity and cooperation in other dimensions of combat, and players would be able to optimize DPS in their own ways without the feel-bad of needing to blind-sync with other people's buffs.
    Although I agree with you, people would then proceed to gatekeep whatever classes have the best individual performance, which happened before in GW2. I don't know if you were there when you couldn't play a Necromancer in Fractals with random people because of the class performance despite content being completely clearable with all sorts of class combinations. There's no real solution to the meta mindset.
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    Last edited by Aldath; 10-22-2023 at 09:56 AM.