
Originally Posted by
ZavosEsperian
If you are trying to find an exact metric for something like this, it is near impossible to find data that is not without significant error as SE does not provide numbers related to active players, and even this can be a difficult metric to parse without error.
I would argue the game will likely not die come 7.0, it is just unlikely for this to happen then. That being said, the patch content in DT, based on what we are seeing from fanfests, would suggest it will be in a similar state as EW, and will result in a severe reduction of players should there not be anything worth engaging with other than Player-Generated Content. This argument will also be true during the lull in content that will span up until release, outside of crossover events that you can do in a short period of time.
For reference, Player-Generated Content is content where players are creating the content more than the devs, who basically lay a framework for the content. Things like RP (and its more adult variety), PvP content, and decorating housing and other, creative endeavors by the player. Someone who engages primarily with RP (particularly ERP) likely will say the game is not dying as they always have new content. Players who interact mainly with raid content will probably say the game is dying as the number of people raiding will go down over time, particularly since DTs release date is going to have the most recent raid content be stretching a length of time comparable to, and likely exceeding, the length SoO was in WoW.
Thus comes the current and future problem post-7.0, the game getting content like it has been will cause the game to slowly die over time. The only players left will likely be players who interact with other players for RP related reasons and not much else. Most players who want the other content will likely sub for a month and be able to do everything they want to do and then unsub for the remainder of the time.