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  1. #41
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Azlith View Post
    I've got this sinking feeling that pretty much all of the people opposed to faster gearing are people who don't actually try to gear more than one job (in separate armor classes) if even that.
    You're feeling is basically correct. Collecting different styles of gear is what should take time more than getting to max iLvL for the patch, especially with how certain roles need completely different sets of gear.

    All the people I'm reading in this thread seem to completely ignore the stat crunch and how it changed basically everything. Those arguments about overgearing had way more merit in shadowbringers, but with how it works now, time to kill does not improve anywhere near as much per point.
    (2)
    Last edited by Colt47; 10-21-2023 at 06:45 AM.

  2. #42
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    You just used the word "want". If it's a want, it's not something that has to be acquired at all let alone fast.

    If you meant content that needs BiS, what is there besides Ultimate and maybe Criterion Savage? How many players are tackling that content using multiple roles instead of what they consider their main job?

    The problem with the gear system is that outside the two examples above, BiS gear usually is pointless by the time you get it. You've already managed to clear the content trying to get it, and players planning week one clears for the next content release will be going straight to the new tomestones and crafted gear since they will have a higher item level.

    BiS is nothing more than a goal with subjective value for players to chase to keep them subbed longer if they aren't interested in other content.


    Or they're players who aren't interested in overgearing content they've already cleared.

    Again, there's a big difference between need and want. Things that are needed should be attainable fairly quickly. Things that are wanted can wait.
    Two things. Firstly some people actually find enjoyment in playing their jobs in BiS and seeing how well they can perform on them. To many people this is where almost all of the fun from raiding comes from, not the actual killing of the bosses but the perfecting of playing this or that job when fighting a specific boss. It can be really fun to try and perfect a boss and acquiring BiS is part of that (if you don't know why you would need BiS for this I won't be explaining it here for what should be obvious reasons.) You may not find this "fun" but there is a huge portion of the raiding scene that does.

    Second, lets get an honest answer: How would your enjoyment of the game (specifically you) be effected if the rate at which alternate jobs could acquire their BiS were to be accelerated?

    *Edit* I should note for the first point that the first kill of a raid boss is always fun. It is, however, the perfecting of the fight on one or even several jobs/roles where many people find further enjoyment beyond simply just killing it.
    (3)
    Last edited by Azlith; 10-21-2023 at 09:59 AM.

  3. #43
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I just want there to be catch up weapons that drop from the dungeons. So i don't have to fork over a small fortune to catch my item level up for the story every patch.

    I play the game very seasonally these days. When there is a new patch or expansion, i play all the content for a couple weeks, then i go back on hiatus. I've been burned out of grinding for weeks to get gear since heavensward.
    (3)
    Last edited by Averax; 10-21-2023 at 08:23 AM.

  4. #44
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    You just used the word "want". If it's a want, it's not something that has to be acquired at all let alone fast.
    In a video game, you do not "need" anything. Everything is, by default, a "want". I think people who want a more varied experience replaying Savage, or Ultimate, or even Extreme, without feeling like their item level and stats may hold a party back from a potential clear of the fight than if they went on their geared main, is a valid reason to desire a faster system. It also adds more re-playability to the content.

    There's not a clear reason why long term gear processes in FFXIV are good, or make sense, when gear resets every other patch. It's not a game like Classic WoW where the gear carries forward, and the time limitation in FFXIV only causes an inability to feel like you can play other roles at the same level (or even, practice those roles with a stat-line buffer - or even get in parties in the first place, due to set ilvl restrictions after a period of time). Especially in a game that talks about playing every class on 1 character as a primary selling point.

    I do not understand the statement(s) that longer gear acquisition is better. What value does that add to players? What is the fun part of that, precisely? Gear in XIV is not designed in such a way to change how a class plays, gear in XIV does not carry forward and is a single-tier requirement. I do not see how the game is more fun when this process is longer; I find it extremely limiting and, at times, simply demotivating when you are forced to rely purely on books from fights.

    It's not even necessarily about, specifically, BiS - why are on patch dungeon items practically worthless? Why is Alliance gear weekly locked when it's worse than anything most people would have by now, and doesn't serve the intended purpose to help catch you up to be more current?
    (4)

  5. #45
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kikosho View Post
    Threads like this never have anyone write down a timeline of how long they expect to get BiS for their jobs. Due to tomes, the earliest most jobs can get BiS is 6 weeks. A raid tier lasts around 8-9 months. How fast do people want to gear up, assuming you're diligently working towards it. Note that the main limiting factor right now is 1) weapon and 2) tomes.

    At the start of 6.5, I had MNK, SAM, and SMN fully BiS with PLD & WAR a couple hunt trains away from being fully BiS as well.
    The time between the release and end of a raid tier shouldn't dictate how long it should take to obtain BiS for multiple jobs. For a good chunk of hardcore raiders (who are usually the ones chasing BiS), a raid tier generally doesn't last past the tier's odd numbered patch. Especially for the x.1/x.3 patches, where their focus will shift towards ultimate.
    Your list, despite mentioning 5 jobs, can be boiled down the having finished two BiS sets (MNK/SAM/SMN), and one BiS set still needing shines/twines (PLD/WAR). This is mainly because of PLD/WAR having an identical BiS, as well as MNK/SAM having an almost identical BiS (different headpiece, two different melds). This all done over a period of roughly 16-17 weeks, which seems like a significant amount of time for 2-3 sets.

    That said, SE did take steps into the right direction with Anabaseios, although there's still room for improvements when it comes to tomestones.


    Quote Originally Posted by Mecia View Post
    I recall reading something about JP throwing a hissy fit in ARR when relic weapons were on par or better than their contemporaries from 'savage' content. So CBU3 being CBU3 they overcorrected and gearing in general has stayed rigid.

    I might be entirely wrong and tinfoiling but it would check out.
    If this is about early ARR, it kinda made sense for them to have complained about relics. Back in the "Relic +1" days (before the rename to Zenith), the relic had the same iLvl as the weapons dropped in turn 5.
    The difference being that one required defeating Titan HM + spending Mythology tomestones, while the other required defeating Twintania and being lucky enough for the weapon to drop.
    (3)
    Last edited by Nezerius; 10-21-2023 at 10:14 AM.

  6. #46
    Player
    Evewalker's Avatar
    Join Date
    Nov 2021
    Posts
    2
    Character
    Wind-up Eve
    World
    Diabolos
    Main Class
    Gladiator Lv 18
    I run a lot of content in PF, often fresh/prog/clear parties so that I can help others get their first-time clears, even long after I've cleared the content. I do this regularly for EX, savage, and ultimate raids. I mention this because I think this is a valuable perspective to have from someone who helps keep content alive long-term. Over time, after the initial rush has died down and parties for new content have decreased dramatically, who's left to join parties and keep the scene populated? The players who are willing to stick it out long-term.

    I think we really need to be able to gear up alt jobs quicker because I think playing alt jobs is one of the primary motivators to keep doing content after it's "current". I can flex to any role to play whatever job's needed, but I can't join a party on a job that I don't have gear on. If I'm helping a party that needs a healer, I can't flex because I'm undergeared. I can go buy a set of 640 gear for my healer jobs, but helping prog savage in PF at min ilvl is a dodgy proposition. Of course it's completely possible, and the tier was tuned to be done at 640, but realistically, the level of mitigation and damage required to clear savage at min ilvl is significantly higher than the average PF group is prepared for. If the group consists of 8 highly competent players, then certainly we can clear P12S at ilvl 640, but if I'm helping a random PF group that's not practical. So it would be nice if we could at least access catchup gear for alt jobs earlier, or more realistically make it easier to get savage/tome gear once we have cleared the tier or gotten a couple of clears.

    One of the main appeals of this game is being able to play all jobs on one character, but when it comes to current high-end content, I can only actually play 1-2 roles in PF, maybe 3 as the tier goes on much later. Otherwise if I go in with bare crafted gear, I'll be locked out of most parties due to low ilvl and even if I can join, there's no guarantee my party will do enough to keep me alive via mitigation. If the concern is not to make it too easy to get gear initially on your main job, maybe we can reach some sort of compromise where upon achieving "Apotheosis Agria II" or "Apotheosis Agria III" (clearing the savage raid tier 5 or 10 times), the Mythos cost can be reduced? If it's necessary to make sure this can't be taken advantage of too early, the change can be delayed to the x.x5 patch, in this case x.45. But either way a means of getting gear on alt jobs quicker would be appreciated for PF helpers.
    (2)

  7. #47
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    The time between the release and end of a raid tier shouldn't dictate how long it should take to obtain BiS for multiple jobs. For a good chunk of hardcore raiders (who are usually the ones chasing BiS), a raid tier generally doesn't last past the tier's odd numbered patch. Especially for the x.1/x.3 patches, where their focus will shift towards ultimate.
    Your list, despite mentioning 5 jobs, can be boiled down the having finished two BiS sets (MNK/SAM/SMN), and one BiS set still needing shines/twines (PLD/WAR). This is mainly because of PLD/WAR having an identical BiS, as well as MNK/SAM having an almost identical BiS (different headpiece, two different melds). This all done over a period of roughly 16-17 weeks, which seems like a significant amount of time for 2-3 sets.

    That said, SE did take steps into the right direction with Anabaseios, although there's still room for improvements when it comes to tomestones.
    So then what is the timeframe that people want to be able to get BiS? 1 job in a week or less so that you can do all jobs within an odd numbered patch cycle?


    If this is about early ARR, it kinda made sense for them to have complained about relics. Back in the "Relic +1" days (before the rename to Zenith), the relic had the same iLvl as the weapons dropped in turn 5.
    The difference being that one required defeating Titan HM + spending Mythology tomestones, while the other required defeating Twintania and being lucky enough for the weapon to drop.
    It wasn't just JP players complaining, it was most of the raiding community in NA as well. Thanks to them, our relics are basically worthless for 90% of their lifespan. This is another reason it takes longer to get BiS. There isn't a weapon alternative cause people were a bunch of babies trying to ego trip.
    (0)

  8. #48
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Everyone wants their cake and to eat it too it seems. How's this. They dumb down the game so much that you hit one button it will auto complete everything and give you the BiS gear without putting in the work
    (0)

  9. #49
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    399
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nezerius View Post
    If this is about early ARR, it kinda made sense for them to have complained about relics. Back in the "Relic +1" days (before the rename to Zenith), the relic had the same iLvl as the weapons dropped in turn 5.
    The difference being that one required defeating Titan HM + spending Mythology tomestones, while the other required defeating Twintania and being lucky enough for the weapon to drop.
    I can understand the reasoning but as i said, i think they overcorrected. There could be middle ground.
    (2)

  10. #50
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    Everyone wants their cake and to eat it too it seems. How's this. They dumb down the game so much that you hit one button it will auto complete everything and give you the BiS gear without putting in the work
    Why would someone like you, who has stated that they don't raid, even care about the rate of gear acquisition? At this point I'm quite certain you are here just to troll. You are here to be a contrarian just for the sake of being contrarian and nothing more. I'll ask you the same question I asked the other guy who doesn't raid: How would accelerating the rate of gear acquisition personally effect you?
    (3)

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