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  1. #1
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nokuushi View Post
    And from this the question arises: how much should Square Enix listen to the hardcore portion of players, who engage immediately and frequently with the most difficult content that FF14 proposes, seeking to optimize each and every possible movement, in relation to the average and casual player. Who also likes combat? It definitely doesn't sound like an easy task.
    I'd say the problem isn't hardcore players, Hardcore players find the idea of optimizing a fight with the tools they're given fun. The problem here is the lack of space for mid-core players, players who want to be competent at their job but not to master it to that degree. They're the ones who find end-game savage too hard, they're the ones asking for homogenization to get through the content. There's no content in the game that has space for these players because you either roll your face through the keyboard in the duty roulettes or you go get your ass whipped in savage.
    (8)

  2. #2
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Volgia View Post
    I'd say the problem isn't hardcore players, Hardcore players find the idea of optimizing a fight with the tools they're given fun. The problem here is the lack of space for mid-core players, players who want to be competent at their job but not to master it to that degree. They're the ones who find end-game savage too hard, they're the ones asking for homogenization to get through the content. There's no content in the game that has space for these players because you either roll your face through the keyboard in the duty roulettes or you go get your ass whipped in savage.
    Extremes exist.
    The problem is that besides the painfully slow rotation of Unreals in Faux Hollows, there's nothing to incentivise doing them unsynced or thorough DF.
    (1)