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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,338
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    When we asked to homogenize cooldowns, that didn't mean make all the tanks play the same and prune everyones abilities though
    (34)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reimmi View Post
    When we asked to homogenize cooldowns, that didn't mean make all the tanks play the same and prune everyones abilities though
    As I posted in another thread, this is because players have unknowingly homogenized the classes by complaining about their class. Because the combat of XIV is limited in scope, there's only so much devs can do to spice up a class right? They don't think "make it fun to play" when players complain but rather

    - increase potency
    - give it utility
    - give it healing
    - give it mitigation
    - give it mobility

    And sometimes that is because players directly ask for those things with respect to their class. The problem with XIV is with so many classes it becomes hard to deny it because depending on party you need to have the same balance of dps,buffing, healing etc. It is impossible to align this properly so devs have gone in the extreme direction and decided to make all the classes basically the same within the role (except maybe BLM). This is why to this day you get discussions like "if we add this to x class doesn't that take something away from y class"? Yes it does and we have done that like 50 times already. "If we nerf or take away X from this class no one will play it"..yes because players now are so used to their self created homogenization.

    Quote Originally Posted by Bonoki View Post
    all of this
    Also I huge agree with the futility ot making classes viable for group play. Nothing works and there will always be a meta, to your point about SMN aka the melee in magic clothing clothing. Also yes toxic players will usually stay toxic, casuals usually casual, and so on...no amount of dumbing down the classes has resulted in meaningful change other than balancing dps in raids. I would argue the reasons most people.do not mess with high end XIV content has nothing to do with gameplay at all.
    (10)
    Last edited by Turtledeluxe; 10-21-2023 at 10:48 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reimmi View Post
    When we asked to homogenize cooldowns, that didn't mean make all the tanks play the same and prune everyones abilities though
    Same with healers. We all didn't want the AST DPS rotation without the benefits of having the cards to occupy downtime.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]