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  1. #51
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Turtledeluxe View Post
    Makes sense. Anyone profit driven will demand simplicity because they think braindead games draw in players. As we see with ER and BG3, that's not the case. They're not MMOs but offline games have a huge audience with the same age range as MMOs and it can't be coincidence that those games innovated and saw success.

    Imo nothing about XIV is innovating but rather resting on laurels. As the OP noted it totally lacks risk.
    profit driven sounds like an excuse to try to realize one being the "minority" not gonna lie.
    (0)

  2. #52
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    715
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I'd love for FFXIV to be better too. But the ideas in this thread aren't ideal solutions to address those problems in my opinion.
    (1)
    99.99% chance probably a Titanman alt

  3. #53
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,169
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    profit driven sounds like an excuse to try to realize one being the "minority" not gonna lie.
    Your Dad Yoshi P says I'm not because he gets all his feedback from us players.

    Evidence: you can't even counter the point so you attack the poster. Total L


    Also it's ngl
    (1)
    Last edited by Turtledeluxe; 10-21-2023 at 11:04 AM.

  4. #54
    Player
    Sjark's Avatar
    Join Date
    Jan 2022
    Posts
    17
    Character
    Saya Sjarking
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Another way of making the maps feel more connected is with the (air)ships, and better chocobo/falcon lines, there should be more of them in general. And it should be cheaper to use the slow transportation vs just teleporting straight to the location.
    I've done some experimenting where I've tried doing story etc on an alt without using teleport, and especially during EW it becomes so egregious that I started making exceptions. Key example being role quests constantly sending me to the Lochs, or MSQ sending me to Garlemald - which requires travelling through all of Gyr Abania, because there's no fast route there except for teleporting. At the end of the day us adventurers are supposed to be inhabiting a world that others also exist in, so the non-teleport options helps with immersion.

    I would love anything that made the open world have more going on.

    Hunts really need some sort of change, because like fates, when there is a lot of people, it's over by the time you manage to blink and maybe do 1 GCD.

    Dungeons would be less dull if you actually had to pay a little respect to the adds instead of just blindly double pulling, and the bosses should be scarier - especially with tank busters, and more frequently. If you ask me, a tank should be whimpering if they didn't use mitigation for a buster. More creative/demanding mechanics wouldn't go amiss (looking at you especially, EW alliance raids). The player base can hardly improve if there's nothing encouraging them to do so.

    I get the motivation for SMN's change, but I hate how the carbuncle has just been demoted to a mascot who spends all combat -staring at you- and not doing anything helpful whatsoever. Moreover I do not like SMN as a whole, especially the ifrit phase. It should be more flexible, and have more different summons that aren't just recoloured buttons.

    Generally agree with most of what OP said, but those are the key points that I felt like mentioning.
    (0)

  5. #55
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,917
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I agree with OPs statements

    Specifically the housing sucks, decorating is a pain. It's clear whoever oversees this has never played a housing oriented game.
    I wish gear didn't remove miqo'te ears or tails anymore- it's just so lazy. It is nothing but lazy, removing their ears and tails.

    Dungeons are incredibly boring and a pain to have to go through over and over because it's the same boring thing each time as stated by OP.

    Also, the character creator is bad. The hairstyles are bad and the graphic update will not fix that it's bad. Unless they are also adding a slew of new hairstyles and hair types, beards and new faces as well as eyebrows for highlanders- but I highly doubt that

    And no more caster robes- it's almost always with them "oh, another robe. not surprised."
    (0)

  6. #56
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Theodric View Post
    I agree with many of your points. As far as feedback is concerned, Yoshi-P had this to say in a recent interview:



    Source: https://www.reddit.com/r/ffxivdiscus...sil_game_show/
    asking for a consensus from a community as large as XIV's is impossible, I think Yoshida needs to understand that we (collectively) are not smart and they need to view feedback with some level of scrutiny or we end up in situations like the one we're in right now.
    (4)

  7. #57
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Karan_Vess View Post
    Please read my suggestions more carefully. You have a severe misunderstanding of what they are.
    At the start of the exploration dungeon through duty finder you would pick the path you want to take just like you do in the criterion dungeons right now. As I said, a single path would take around the same amount of time as the usual dungeons and give comparable rewards. So, let's say you get into an exploration dungeon through roulette. You won't be any slower than going through a regular dungeon. If you went in with a premade group you could decide to just farm one route to get the specific loot for that route, or do the entire dungeon to get some sort of special bonus loot.

    As I said, every single dungeon is the same with the only difference being how it looks. What I'm suggesting is a break from that moldy formula. Kiting in a dungeon the way they are now would be a failure, yes. But that's because every encounter works on the basis that you have to fight your way through. What if you didn't have to fight for once but solve a puzzle instead? I want some more creativity in encounter design.

    I already explained my idea behind class customization in another post, so I will just copy that:
    Job customization shouldn't result in a difference in DPS output. In it's most basic form, my suggestion is make the skill green instead of blue because I like green more. These customization options should only give a difference in feel, no more.

    Your hostility is unwarranted and childish.
    Your posted class customization idea has an obvious and overt mechanical benefit apparent to anyone who has a rudimentary understanding of how the game as is currently plays, it is not just a red vs. blue effect difference. If you had just asked for cosmetic spell effects then I would say sure, why not.

    You put dungeon and your branching dungeon in 2 different subheaders. But since you asked, your thing completely misses the point of dungeons. They are there to be a fast, bight-sized means of progression that serve as an entry level form of group play content. If you make some branching mega dungeon that is, I dunno, lets say 3 interconnected dungeons in one, then there are multiple obvious problems.


    1. In order to serve the actual need and gameplay space you are trying to fill, each individual wing would still need to be doable in approximately 15 minutes. If any individual wing takes >5 minutes longer to do than a standard dungeon that it shares the roulette with, you're just going to have people quitting out of it when they roulette into it, the same way giant babies leave non-ct raids. The inverse is also true, let's say you make each wing variant length, 2 bosses and some trash doable in like 10 minutes (I dunno I always just solo variants I have no clue what the group clear time on a variant is). People would then bail on the other dungeon. Like you can say they would each take 15 minutes and be equally difficult but that's a nearly impossible needle to thread and I have no reason to think they could swing it. I also don't know why you think they could since you've obviously got larger beefs with the game than I do.

    2. From a development perspective, there is almost no difference between any one of these wings and a dungeon. Needing to make a 3 path dungeon is approximately the work of making 3 dungeons which we already know from their statements that they have decided this is untenable for their content pipeline. In short, what are you willing to give up to make this happen? Exploratory Zone, DD. variants, ultimates? Like I personally would be tickled pink if we got this over a new ultimate or an exploratory zone because I don't care about either of those and I fuckin love dungeons but I feel like most people probably aren't on board.

    3. You have created a roulette nightmare. We exdr into your weird dungeon and now we immediately have to talk our way through which path we want to do. If I want a glam from fat bird boss but squeaky doggo is 2 minutes faster, I am not exactly thrilled about my chances of convincing 3 total strangers to go along with me, especially if the tank wants the miniature squeaky doggo minion off squeaky doggo. Just thinking of all the fights (and by extension, gm reports) this will cause is hilarious. Or did you mean you'd have like, 3 different queues in duty finder for each wing and the stick around would be premade only? That's more tenable at least. If that's what you meant, fair cop but...

    4. You haven't explained why this is better and you haven't explained why this won't immediately fall into the pitfalls I described for the old ARR regular dungeons. Like if this stuff is going into expert roulette, it's still got to be as simple as your standard exdr because again, dungeons exist explicitly to be the easiest group content a person can do. All you've said is bosses should require more than just doing your rotation, and then listed some ideas off that are actually less interesting than doing your rotation and that the community at large has proven time and again they couldn't handle anyway.

    I am going to remind you that when the devs did get a little more creative with what you need to do, people tend to hate it. You ever hear anyone blowing up your fc chat about how fuckin stoked they are to get in the gobtanks for a2? Anybody zoning into A5 and opening with an enthusiastic DIBS ON BEING THE GORILLA! I've certainly seen plenty of unenthusiastic gorilla dibsing. Oh my god and that one fight with ultros and chupon where he turns you into an imp. That fight has been out for 8 years and yet the average number of imps I see getting in front of Ultros and eating water aoe's like they should remains 2 and we are blessed every day they made it so that doesn't matter anymore. Nevermind the constant feedback I see everywhere from people who hate those roleplaying duties. Like how sick would it be if there was a dungeon where one player got to pilot G-Warrior for a boss? I would be all over that but I know instinctively that it would be a point of failure and a rage causer every time 4 people who can't consistently keep their gcd rolling got there and one of them who can barely grok their own basic rotation has to now try and learn something new, even if that new thing is 5 buttons.

    5. Lol a puzzle really? If it has an answer, it will be googled (see Qarn, variants). If it's something a bit more doofy like a sliding puzzle or a tower of hanoi I want you to go to your island sanctuary and manually tend to your farm, manually tend to your animals, and then imagine any puzzle interface for either being exactly as unresponsive and kludgy. Does this sound like a good time? Also what if I hate puzzles? What's to stop me from checking out entirely while one person slowly solves it? If it's something 4 people have to solve then anyone who hates doing it is going to bail on that dungeon instead of running it.

    You can sidestep a lot of this by just not sticking it in the dungeon roulette... but then you've pretty much just made variant dungeons! Original content do not steal.
    (1)

  8. #58
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    715
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    We got the 2min meta because enough of the community complained about buff alignment. Now we might revert back because 2min meta wasn't the solution. If neither is the answer, then what is?
    (1)
    99.99% chance probably a Titanman alt

  9. #59
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,790
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bonoki View Post
    We got the 2min meta because enough of the community complained about buff alignment. Now we might revert back because 2min meta wasn't the solution. If neither is the answer, then what is?
    Remove all raid buffs.
    (9)

  10. #60
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arkdra View Post
    But since you asked, your thing completely misses the point of dungeons. They are there to be a fast, bight-sized means of progression that serve as an entry level form of group play content.
    Who'da thought that's entirely the reason people want them to change. Shocking, I know.
    (4)

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