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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Jinko View Post
    • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
    • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
    • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
    • Tools - requires the use of tools (think ninja or something)

    Stamina would not work like the old system, for what its worth.
    Needs a better and mroe thorough explanations, pro/cons of this new systems, how it will acts towards balancing contents, how will it be better than currently TP system that is working fine and currently have zero complains.

    You can't just go LETS DITCH TP because i feel like being a Rokien.
    (0)

  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Chardrizard View Post
    Needs a better and mroe thorough explanations, pro/cons of this new systems, how it will acts towards balancing contents, how will it be better than currently TP system that is working fine and currently have zero complains.

    You can't just go LETS DITCH TP because i feel like being a Rokien.
    The TP system is not bad nor broken. I want something that makes playing each class feel different. Right now other then the animations all classes play pretty much the same. Hit with some basic skill, build up TP, hit with an ability that uses TP and then combo with another one. It's all the same regardless of the class... yeah abilties have different effects but that basic of gameplay is the same between classes except for mages.

    It's hard to explain if you haven't seen it in action or played a game like that. But im not saying TP is bad in anyway, just saying we could do better.
    (1)