Quote Originally Posted by Jinko View Post
  • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
  • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
  • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
  • Tools - requires the use of tools (think ninja or something)

Stamina would not work like the old system, for what its worth.
Needs a better and mroe thorough explanations, pro/cons of this new systems, how it will acts towards balancing contents, how will it be better than currently TP system that is working fine and currently have zero complains.

You can't just go LETS DITCH TP because i feel like being a Rokien.