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  1. #11
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    Quote Originally Posted by Chardrizard View Post
    Why don't you start with explaining what is this unique system?
    he cant cuz it doesnt exist


    the toptions are really simple

    1) everything is free to use any time
    2) timers for everything instead
    3) a tp/rage system depending on what game you are in, which dictates when you can use skills


    you really have no other options, of course you can add little tidbits like "can only be used after a dodge, after a crit hit" etc to stuff, but those pretty much fall under the free to use system too


    but hell, while we are at it, lets get rid of not only tp, but mp and hp too, after all it all makes just as much sense

  2. #12
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Chardrizard View Post
    Why don't you start with explaining what is this unique system?
    • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
    • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
    • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
    • Tools - requires the use of tools (think ninja or something)

    Stamina would not work like the old system, for what its worth.
    (4)

  3. #13
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    Quote Originally Posted by Jinko View Post
    • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
    • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
    • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
    • Tools - requires the use of tools (think ninja or something)

    Stamina would not work like the old system, for what its worth.
    1) stamina LOL LOL LOL LOL LOL

    ill just leave that one at that, ill let others explain to you why that system sucked
    cuz remember, we used to have it

    2) combo system, we already have this, and if it costs points its still the same as a tp system

    3) sacrificial skills? again, this is the same as having timers or having skills be free to use, and we already have some of these

    4) thats just a method of having a skill cost something, its no different from anything else, itl still have a cooldown probly after all, this falls under "free to use all skills" catagory

  4. #14
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    1) stamina LOL LOL LOL LOL LOL

    ill just leave that one at that, ill let others explain to you why that system sucked
    cuz remember, we used to have it

    2) combo system, we already have this, and if it costs points its still the same as a tp system

    3) sacrificial skills? again, this is the same as having timers or having skills be free to use, and we already have some of these

    4) thats just a method of having a skill cost something, its no different from anything else, itl still have a cooldown probly after all, this falls under "free to use all skills" catagory
    Did you actually fully read what he said, or did you just look at the names?
    (6)

  5. #15
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    インドネシア語
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    Quote Originally Posted by Jinko View Post
    • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
    • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
    • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
    • Tools - requires the use of tools (think ninja or something)

    Stamina would not work like the old system, for what its worth.
    Needs a better and mroe thorough explanations, pro/cons of this new systems, how it will acts towards balancing contents, how will it be better than currently TP system that is working fine and currently have zero complains.

    You can't just go LETS DITCH TP because i feel like being a Rokien.
    (0)

  6. #16
    Player
    Onidemon's Avatar
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    Mar 2011
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    Character
    Aaran Oni
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    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Chardrizard View Post
    Why don't you start with explaining what is this unique system?
    Could be anything really, not one system but a different one for each class, minus the mages who don't need anything else then MP anyways. I can use WOW as an example, War got rage meter, Death Knight got their rune blade system, Rogues got a combo points system and etc..... S-E can come up with their own systems for each class.
    (0)

  7. #17
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    Quote Originally Posted by Onidemon View Post
    Could be anything really, not one system but a different one for each class, minus the mages who don't need anything else then MP anyways. I can use WOW as an example, War got rage meter, Death Knight got their rune blade system, Rogues got a combo points system and etc..... S-E can come up with their own systems for each class.
    all 3 of those systems are tp systems you realize...
    or the equivilent of an mp system but with a different name

  8. #18
    Player Andrien's Avatar
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    Character
    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    Without TP, everything will just have timers, and It'll be just like Aion with combos.
    (0)

  9. #19
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    The lack of imagination on this forum is astounding.
    (6)

  10. #20
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    Quote Originally Posted by Wolfie View Post
    The lack of imagination on this forum is astounding.
    dont you mean the lack of people who agree with you?

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