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  1. #11
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Not a monk main but i'll throw this out there: Give nadi's passive effects. If you have a solar nadi, your movement speed is increased. If you have a lunar nadi your defense is increased. Or something like that.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Not a monk main but i'll throw this out there: Give nadi's passive effects. If you have a solar nadi, your movement speed is increased. If you have a lunar nadi your defense is increased. Or something like that.
    I wouldn't mind it, but it would be an exceptionally unresponsive way to provide either advantage, leaving it more preemptive/tactical than Monk has typically tended to be and unlikely to give reason for change the use cases (timings and order) of either.

    ___________________

    Unrelated:

    What if we didn't need Forms or Form Shift to provide our current rhythm (rotating through a trio of forms), and could maybe expand some of the available nuance therein just by getting rid of some clunk?

    Expand the collapsible box below for a mock-up example:

    Greased Lightning - Trait
    Attacking with your Opo-opo, Raptor, or Coeurl skills increases the damage of your next weaponskill from either other form by 30 potency. You may hold two instances of this effect at a time.

    ※ Form-based weaponskills used under Perfect Balance benefit and benefit from all forms.
    That is to say, when you open with an Opo-opo skill (e.g., Dragon Kick), then your next Raptor and Coeurl damage is increased by 30 potency. If you thereafter use a Raptor skill (e.g., Twin Snakes), then your next Coeurl skill will have +60 potency, while using an Opo-opo skill would only see +30 potency and another use of Raptor would see no damage increase.

    Accordingly, repeating the same form twice would waste a would-be 60 potency bonus, and skipping ahead by a step would waste a would-be 30 potency bonus.

    ※Base potencies would of course be reduced by 60 in compensation, with the sum (during typical rotation) having identical power to now.

    As such --with small tuning adjustments (that should occur regardless) to make Dragon Kick a little less OP-- you'd still be obliged to rotate as we do now in sustained combat.
    However, it would also allow us to...
    • dispense with the jank of needing Form bonuses and their lock-outs, as not to have the oddity of Opo-opo skills not actually being Opo-opo skills until after Coeurl or Form Shift,
    • get rid of the bloat of Form Shift, and
    • have some further situational burst options (e.g., Dragon->True->Leaden to finish off an enemy if it'd be too long before the next use case for ST damage).

    Would that be of any interest to anyone?
    (0)
    Last edited by Shurrikhan; 10-20-2023 at 04:43 AM.

  3. #13
    Player
    Salaatti's Avatar
    Join Date
    Jan 2023
    Posts
    3
    Character
    Atakes Sakiatilt
    World
    Odin
    Main Class
    Monk Lv 90
    From 7.0 I want all positionals returned and 6.3 Riddle of Earth change reverted.
    (8)

  4. #14
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I'd like for Riddle of Wind to grant a status/resource that causes the next use of Six Sided Star to be used without the doubled Weaponskill recast (IE: Instead of 3.88s it would be 1.94 like a normal GCD).

    This succeeds in two goals. The primary goal is to give Six Sided Star occasional rotational use while still allowing it to be used for disconnects, letting it keep it's original utility while addressing player desire to use it rotationally. It also gives Riddle of Wind a more tangible effect since it just being an Auto Attack makes it nearly invisible as far as actual benefit in combat goes.

    Otherwise I'm mostly just hoping they don't continue to strip things out of it, like if they were to change demolish so it wasn't used every third form Coeurl Skill by shortening the timer or changing the effect to simplify the job I'd be livid. I'd also like for them to return most of our positionals but I doubt that's going to happen.

    My actual expectations are pretty easy to meet though. Elixir Field gets upgraded into a new skill that gets 50 more potency, potentially an animation update to a few of our other skills (True Strike, Bootshine, and Snap Punch all need this desperately), and probably a trait that increases the Chakra cap.
    (3)
    Last edited by SpeckledBurd; 10-18-2023 at 11:56 AM.

  5. #15
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Salaatti View Post
    From 7.0 I want all positionals returned and 6.3 Riddle of Earth change reverted.
    God please no
    (1)

  6. #16
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    I'd like for Riddle of Wind to grant a status/resource that causes the next use of Six Sided Star to be used without the doubled Weaponskill recast (IE: Instead of 3.88s it would be 1.94 like a normal GCD).

    This succeeds in two goals. The primary goal is to give Six Sided Star occasional rotational use while still allowing it to be used for disconnects, letting it keep it's original utility while addressing player desire to use it rotationally. It also gives Riddle of Wind a more tangible effect since it just being an Auto Attack makes it nearly invisible as far as actual benefit in combat goes.

    Otherwise I'm mostly just hoping they don't continue to strip things out of it, like if they were to change demolish so it wasn't used every third form Coeurl Skill by shortening the timer or changing the effect to simplify the job I'd be livid. I'd also like for them to return most of our positionals but I doubt that's going to happen.

    My actual expectations are pretty easy to meet though. Elixir Field gets upgraded into a new skill that gets 50 more potency, potentially an animation update to a few of our other skills (True Strike, Bootshine, and Snap Punch all need this desperately), and probably a trait that increases the Chakra cap.
    Love that idea
    (0)

  7. #17
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Powercow View Post
    -Anatman being a cooldown to turn us into a super saiyan. Martial artists channeling their ki to power up is such a cool trope and the closest we get is the wet fart that is powering up Forbidden Chakra.
    still forever mad that we don't have a real aura, even though every other Monk in the game does.



    XIV MNK wishes it could have this insane swag.
    (1)

  8. #18
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    I want my greased lightning aura back
    (4)

  9. #19
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    I want positionals and apm and/or some form of complexity back. stormblood monk was one of my favorite jobs to play and potentially favorite out of any games I've played. from their changes in shb i played ff even less because of how bad the state of monk was and I've only played about 4-6 months of EW and i couldn't even bring myself to leveling monk because of how boring it is. i've mostly subbed this expansion to just check the game out here and there because i'm bored of other games at the moment.
    (4)

  10. #20
    Player
    SerophisRagnarok's Avatar
    Join Date
    Oct 2023
    Posts
    16
    Character
    Serophis Ragnarok
    World
    Coeurl
    Main Class
    Sage Lv 90
    a ranged attack that doesnt have to be hidden behind chakra would be decent XD
    (0)

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