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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryskim View Post
    Make the fighting stance more aesthetically nice similar to that of Glasya Labolas (Syrcus Tower monk boss)
    So... 50% time idling, 10% super basic hook punches, 10% stomping, 10% yelling, 10% punching the ground, 10% spawning turret traps?

    Hard pass. And honestly, I had never even have considered that boss as potentially being a Monk until now.


    Quote Originally Posted by VentVanitas View Post
    still forever mad that we don't have a real aura, even though every other Monk in the game does.



    XIV MNK wishes it could have this insane swag.
    As long we have the option to hide it, sure.

    Personally, if the aura's visuals don't convey any useful information, I'd rather it not obscure anything... which basically means I'd rather it not exist. GL's made some sense.

    An aura that appears at 1 away from Chakra cap and doubles in intensity at said cap, or appears only while Leaden Fist is active, would be useful. A permanent one? Not so much.
    (2)
    Last edited by Shurrikhan; 10-31-2023 at 03:00 AM.

  2. #32
    Player
    Barghest1210's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    43
    Character
    A'zrael Tia
    World
    Coeurl
    Main Class
    Monk Lv 90
    Id been a monk main since launch and Im still torn up having to drop monk at the end of Endwalker's msq for Reaper because the nadi system frustrated me so much. Sure maybe I just suck but I kept fucking it up and spent way too much time watching it to make sure I was doing the right stuff rather then paying attention to my positionals only to depressingly remember my positionals are gone...

    Mostly I want all my positionals back, the dance was part of playing a monk to me. Felt like they took the dance from us and just gave it to reaper during burst phases.
    (4)

  3. #33
    Player
    Satterly's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Waht'ya Zangholo
    World
    Balmung
    Main Class
    Pugilist Lv 80
    You totally get it. The groove and zipping all over the hitbox felt great and I miss it every time I waffle on what class to focus on now. Nothing else out there fits that niche and rhythm, nadis feel so fiddly. Did people think monk was too easy before? I don't think that was the case because it was never really that popular.
    (2)

  4. #34
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    the rework was okay. I honestly see the blitz system as something like what you see in fighting games with their target combos. It was much better than Fire into wind GL opener in e8s where server ticks screwed your anatman. Some changes I expect to see are:

    -Chakras going beyond five
    -Anatman getting an additional buff upon moving that keeps the anatman buff just a bit longer or alternatively lower the recast so its much more accessible
    -Movement speed buff during riddle of wind
    -Six-sided star changed from a weaponskill to an ability
    -Increased direct hit chance when hitting positionals
    (0)

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