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  1. #11
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rongway View Post
    Further, the average player doesn't excel at their Lv90 job to begin with, so in case (1) many higher players would actually do less damage than expected and things would go slower on average. If the devs compensated for this, then (1) in general would also simultaneously be issue (2) for those players with higher skill at their jobs.
    Like I said. It gets down to the point where I'm hitting a button just to do a few damage with it, if you actually scaled me down until it was even in output. I'd not be having fun.
    (1)

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    663
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I can only imagine how much more of a joke dps check would be in ultimate, But l am ok with it if it happens.
    (0)

  3. #13
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Doesn't have to be that way in ultimate, i only mentionned casual content dungeons. Please don't shove words in my keyboard xD
    (0)

  4. #14
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    735
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    They should've made duty support AI competent enough to do original dungeon mechanics rather than changing the dungeons to fit duty support
    (2)

  5. #15
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Yuella View Post
    They should've made duty support AI competent enough to do original dungeon mechanics rather than changing the dungeons to fit duty support
    Probably the only sane take in this thread.

    Level sync is staying the way it is because otherwise, new players would be flamed in dungeons and trials.

    If you look at Blue Mages, who already have what you want, parties for *SYNCED* EX trials or Savage raids as a team of BLUs are routinely set to an IL requirement of 500 despite the fact that these raids were done easily when the job's max level was 70.
    Do you want to see that sense of elitism flood out into the entire community?
    (2)

  6. #16
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    As soon as you figure out a way to sync Benediction to not be overpowered compared to a Lvl15 Conjurer's kit, we'll consider it.

    Or, replace Benediction with Holy. Or Hallowed Ground. All of Bard's songs. Ninja being able to use Trick Attack mid-combat.

    There's more to balancing than "just make numbers smaller."
    (1)

  7. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,059
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eastwall View Post
    I can only imagine how much more of a joke dps check would be in ultimate, But l am ok with it if it happens.
    A lot of them already are, just look at UCoB. That ultimate was never designed for current level 70 job kits, or new jobs like Gunbreaker doing way too much damage for a tank at 70.
    (0)
    Last edited by Absurdity; 10-30-2023 at 01:15 PM.

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