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  1. #11
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    How is a constant buff interesting, especially if (usually because of its being constant) it lacks any impact whatsoever? It's too small to be worth holding for, and because it's constant, you can't hold for it anyways. It does literally nothing except bloat the Status Effects bar.
    I'll try to answer this part specifically, even though I'm more in favour of staggered timers again.

    If we had to remove raid buffs like some are clamouring for, I'd still like to have them represented in some form, like Bard buffs are currently. The reason being entirely around flavour, seeing that party list littered with your buff that says "increases damage dealt" is enough for someone to feel like they're supporting the groups overall output compared to early ShB bard where the songs were purely rotational.

    Maintenance is another point as well, even if it's not exactly a deep decision to make. In order for the buffs to be constant, they have to be reused when they're falling off. Let's say we take old NIN trick and buff its duration to 60s (assuming we nerf the Ninja and Trick potency enough for it to be balanced), Ninja still has to maintain that Trick every 60s, but we no longer have to actively burst around it. Ninja still keeps that flavour of "sabotaging the enemy" that helps the party every 60s, but doesn't favour burst jobs over sustain jobs.

    I miss old Trick Attack on 60s. Mug doesn't feel right as the sabotage debuff.

    That said, my actual preferred position would be to bring back staggered timers, and ideally remove a handful of the current raid buffs (whether that be outright disposal or rotationally maintained, effectively deleting it as a burst window anyway).
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    Last edited by TheDustyOne; 10-19-2023 at 09:17 AM.