I mean a fix would be to have auto teleport to gm jail if your character ends up somewhere it's not supposed to be like under the map lol
I mean a fix would be to have auto teleport to gm jail if your character ends up somewhere it's not supposed to be like under the map lol
How does that fix anything? The bots will probably end up programmed to use a teleport hack to get back to their last location.
And let's not forget the poor player that ends up out of bounds due to some sort of accidental glitch and then has to wait several hours to get out of the GM jail while the GMs are sorting through the bots.
There are no easy answers to the bot problem because they're driven by player demand. Unless player demand disappears, the bots will always be there.
It's not the system that is rewarding botting. It's the players who rely on their services that do.
I've seen this be a thing on a few Worlds over the years. Remember that Mentors are not allowed to one-way kick sprouts (or even each other) from NN, and for good reason. Only GMs can do that. And for the most part barely anyone notices or cares, because there's SO much sprout space on NN (the mentor side fills up regularly, but I don't think I've ever seen a sprout not be able to get in) and the bots don't say anything in NN.
The more worrisome effect is that this results in sprouts having trouble getting admitted to NN (which is more or less the gateway to world society on most worlds even mentor side) depending on their class - especially sad for free trial players, since they have few other social options (and can't answer tells, if you wanted to actually have a conversation with a sprout rather than just cold invite them to NN).
Yep. It's whack a mole. Also the waves are deliberate, the idea is to make it harder for botters to figure out just what they did that got them busted to increase the effort involved in reworking their bot to get around it. If they banned on the spot, then it would be a degree easier to figure out what got them caught. (This is why in general in most games cheaters seem to get let off "easier" than social offenders.)They're legitimate reports, just in the time they ban X amount of accounts, X+Y more accounts have been made.
They basically make lists of them all and then do a huge ban wave all at once in an attempt to be more 'efficient' in banning them, but honestly I'd like it if they had some GMs logged in in popular out of bounds areas that bots go in and for them to start banning them that way too.
Too many false positives, especially in irregular terrain or with higher latency or when you're falling, as has been mentioned a number of times.
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