Just saw the new changes to Skalla and I'm just here sitting thinking why, why must you remove unique aspects of dungeons just so your crappy AI can do it, you removed the floaty boys and turned the 2nd boss stationary so now its super boring. This isn't just Skalla, lots of past dungeons that you have reworked and in doing so just removed interesting or unique things about the dungeons. Biggest complaint about dungeons in this game is that they are all super formulaic and uninteresting and yet instead of addressing this the devs double down on it and make them even more so. It was fine when you were reworking ARR dungeons that were objectively just not well designed and dated, but nothing past heavensward warrants these changes.

It's sad because these are just dungeons and very little people care about dungeons (I do not), but the standard the devs are setting that they will dumb down the most boring piece of content is very sad, what other piece of content are they gonna do this to next?