When you think about it, hardly an expansion never not had problems with healers after ARR. ARR has a few changes here and there but it wasn't a lot.
Starting with Heavensward, that was where the issues started with Astro almost getting something every single patch from 3.01 all the way to 3.4. They were doing every thing they could to try and make people try it.
In Stormblood SCH started off really weak before all the buffs and stuff that added in 4.05 and 4.1. Also WHM was always memed on though the class itself reminded a pick because of how mp efficient it was with Thin Air and the cd to Assize from 90 to 60. Then afteer 4.4 put astro ahead, they finally give all the enmity reductions for whm in 4.5 along with super buffing Assize again there.
in Shadowbringers we again have the start with Astro and they had to buff it twice with 5.05 and 5.1 and changed sleeve draw in 5.3. There was also the issue with a lack of healing that made them bring back energy drain after they got rid of it since Aetherflow stacks were always being held.
Here in Endwalker we had probably the second least bumpy expansion after arr but we still have gotten constant changes for the most part. WHM was 6.1 with following patches making lilybell better along with damage increases with a lower cd reduction to Assize and Dia being made stronger. There was also SGE getting buffs to Phelmga and them trying to make toxicon more available. There was also the major changes to the range of ogcds as well.
Also this was all the way back fropm 3.4 but I think it's still a huge major part when it comes to designing healers. http://https://www.reddit.com/r/ffxi...xt_of_endgame/
I'm disappointed because S-E relies too heavily numbers buffs. Ability X potency is now increased. Ability Y's duration is now extended. Ability Z's cooldown is now reduced. These buffs are lazy, sloppy, and boring. They often fail to address the issues.


Reply With Quote

