Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 10 of 196

Hybrid View

  1. #1
    Player PetThisMiqo's Avatar
    Join Date
    Jun 2022
    Posts
    56
    Character
    Voidsent Catte
    World
    Maduin
    Main Class
    Conjurer Lv 53

    Square Enix should retire the relic quests with Endwalker

    Square Enix has attempted to innovate the relic weapon questline for the vast majority of the playerbase during Endwalker but despite the increased happiness of the majority of players the loud minority has angrily protested and even threatened Square Enix over the changes. More players than ever can complete and enjoy a relic weapon and the hateful toxic minority can't stand it.

    Square Enix should retaliate by giving the toxic minority exactly what they want. Discontinue the relic weapon quests after Endwalker. The relic weapons have become an elitist status that players who have far too much time use to belittle and mock the more casual playerbase with. Replace the relics with tome weapons that have exquisite designs that the majority of the players will enjoy and appreciate. The no-lifing elitists that want to change the relic weapons into an eternal grind with seethe but this is what they deserve. They have earned this with their poor behavior. Reward your faithful and supporting playerbase while punishing the loud vocal minority. Bless your loyal followers who are grateful and rain punishment down upon those who antagonize you.
    (8)

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Or we can go back to relic weapons being optional side content and a decent time sink for players who want the glam item since that is really all relics are until you are syncing down to do ultimates.
    (59)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amenara View Post
    Or we can go back to relic weapons being optional side content and a decent time sink for players who want the glam item since that is really all relics are until you are syncing down to do ultimates.
    Disagree with the "all they are". Relics are solid weapons for most content, so people that don't do Savage raids (or aren't lucky with Extreme drops) use Relic weapons as their main weapons a lot. The 5-10 ilevels is pretty negligible for most content, especially if someone's only doing up to Extremes or not even doing Extremes.

    I do agree they should return more to what they used to be. If SE thinks that there needs to be easier to get weapons for trading in tomestones, they could just remove the 7 (patch later 4) 4th Normal Raid boss token requirement on the tome weapons. Note I'm not suggesting they DO this, but saying if that's somehow some major concern, they could just address it that way instead of making Relics a flat "prior tier tome" grind.

    As for OP: Troll thread.

    EDIT:

    Quote Originally Posted by Amenara View Post
    Relics are never better than savage weapons until the end of expansion.
    Where did I say they were? I didn't make that argument.

    Crafted weapons are expensive and often not worth it to people for various reasons, Extremes are matters of luck, and Tome weapons take 7 weeks of grinding.

    Relics are way better. I do them for the weapon, not merely for glamour. Not everyone does Savage content, and if you don't luck out on an Extreme, the difference between a Relic and Crafted weapon is no more than 5 ilevels, or between a Relic and Extreme is 10. Pretty insignificant in the grand scheme of things if you aren't doing week 1 stuff. And the Relics are better for Ultimates anyway, so...kind of a wash.
    (0)
    Last edited by Renathras; 10-16-2023 at 10:53 AM. Reason: Marked with EDIT

  4. #4
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renathras View Post
    Disagree with the "all they are". Relics are solid weapons for most content, so people that don't do Savage raids (or aren't lucky with Extreme drops) use Relic weapons as their main weapons a lot. The 5-10 ilevels is pretty negligible for most content, especially if someone's only doing up to Extremes or not even doing Extremes.
    Tome/EX weapons are better until the relic patch, and then the relic weapons are better untill the next patch. Relics are never better than savage weapons until the end of expansion. Crafted weapons are better until the relic patch as well. There are multiple other options available to casual players if they want a weapon upgrade. They are glamour unless you do ultimates. Plus as you said, the ilvl difference that relics have over tome or EX weapons doesn't matter for people who aren't doing anything more than casual content.
    (1)

  5. #5
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amenara View Post
    Relics are never better than savage weapons until the end of expansion.
    This. This right here absolutely murders any reason to even get them. We really need to go back to the old formula. Relic weapons eventually equaling or slightly surpassing savage weapons at the end of each tier was preferable, as it gave casuals access to a strong piece of equipment and allowed raiders an opportunity for (depending on when in the game's life) a sidegrade or slight upgrade.
    (8)

  6. #6
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    This. This right here absolutely murders any reason to even get them. We really need to go back to the old formula. Relic weapons eventually equaling or slightly surpassing savage weapons at the end of each tier was preferable, as it gave casuals access to a strong piece of equipment and allowed raiders an opportunity for (depending on when in the game's life) a sidegrade or slight upgrade.
    the "old formula" basically guaranteed a long and tedious grind for what would ultimately be a piece of glam. few had them except for those that wanted to go through that grind for the prestige of having one because some of them actually look amazing. I am not sure how many went through that just to have a slightly more powerful weapon
    (5)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absimiliard View Post
    We really need to go back to the old formula. Relic weapons eventually equaling or slightly surpassing savage weapons at the end of each tier was preferable, as it gave casuals access to a strong piece of equipment and allowed raiders an opportunity for (depending on when in the game's life) a sidegrade or slight upgrade.
    The only tier where this was the case mid-expansion was at the very end of SCOB, going into FCOB (with the i115 Nexus weapons). BCOB didn't have a tome weapon, so the i90 Zenith Relic was functionally the tome weapon for that tier, at five ilevels below the raid drop.

    This is a non-issue now because there are so many parallel gearing systems for players to get caught up. The new crafted set replaces all the previous raid gear on patch release, and you have the Primal weapons working in tandem with that. There are plenty of existing catch-up systems for even very casual players like yourself to make use of. Five ilevels isn't going to make you suddenly clear content that you can't already.

    No, if you want Relics to matter, they have to be tied back to interesting content. Exploratory zones like Eureka and Bozja are the perfect environment for this, because they often introduce in new actions and mechanics that don't work anywhere else. You could have a Relic that is functionally just a tome weapon outside, but grants you unique job-specific effects when you're in the exploratory zone. Perhaps the relic strengthens a specific job action or grants it a second charge, giving you more power to fight dangerous mobs and unlock later zones. You could make a case for creating zone-specific effects to justify the existence of other parallel weapon systems as well, like the Deep Dungeon weapons.
    (1)

  8. #8
    Player
    P0sitr0nic's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Y'leria Rhul
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Amenara View Post
    Or we can go back to relic weapons being optional side content and a decent time sink for players who want the glam item since that is really all relics are until you are syncing down to do ultimates.
    100% this.
    (0)

  9. #9
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Okay Gaius, out of troll threads ?
    (24)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Stormpeaks View Post
    Okay Gaius, out of troll threads ?
    probably just ran out of ones to necro
    (8)

Page 1 of 13 1 2 3 11 ... LastLast