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  1. #2401
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    450
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Ascendant Fist in P9S has a bleed, P11S doesn't have a bleed buster, don't know about P12S.
    The dark tether (tank tb) in p11s is a bleed IIRC
    (0)

  2. #2402
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    The dark tether (tank tb) in p11s is a bleed IIRC
    Oh right, yes, that exists. Since it's RNG, there's a chance that there's only the 2 fixed ones in the entire fight though.
    (0)

  3. #2403
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Ty for the reminders, I guess it goes to show how little attention we have to pay to these things sometimes given the selfhealing of tanks now (the dark P11S one), and how we just invuln a lot of this stuff (P9S one)
    (0)

  4. #2404
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    733
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    P12s has a bleed tankbuster with peri/apodialogos in p1. This is definitely less than Abyssos which were the two back to back busters in p5s, the two busters from p6s, the two busters from p7s and the buster from p8s p1. In total that's 4 bleed busters from this tier compared to last tier's seven.
    (0)

  5. #2405
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Maltothoris View Post
    P12s has a bleed tankbuster with peri/apodialogos in p1. This is definitely less than Abyssos which were the two back to back busters in p5s, the two busters from p6s, the two busters from p7s and the buster from p8s p1. In total that's 4 bleed busters from this tier compared to last tier's seven.
    Abyssos definitely made you feel Warrior's shortcomings more, while Asphodelos was a complete joke for the job.
    (0)

  6. #2406
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Man he gutted 70% of my favorite job and replaced it with pointless, flashy fluff. I don't have to imagine.
    (2)

  7. #2407
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    Abyssos definitely made you feel Warrior's shortcomings more, while Asphodelos was a complete joke for the job.
    Did it? I remember throwing Krasis Soteria on the WAR and it being bing chilling for the P7S tankbuster bleed, and that was week 1, it was PLD who got mangled because Sheltron didn't do anything for them against bleeds at that point
    (0)

  8. #2408
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    Honestly, just remove enrage already. It's one of the reason why every raider is so focused on their DPS or why jobs are balanced into the ground.

    A fight should evolve around the mechanics and whether you have it in you to save a run when you got downed before but what we have now is just boring and sad in terms of RPG design on so many levels.

    Give an achievement for a swift completion or something to throw people a bone who enjoy that kinda stuff but don't force it on everything. And suddenly "muh DPS" isn't that important anymore. Big win in my book.
    Removing enrage just completely nullifies any impact DPS players have. Having a "swift completion" achievement won't mean squat for most players. You know what would make healer gameplay even more boring than it is now? If you brought all four tanks because without enrages or DPS checks, they're suddenly the best jobs in the game. When your only concern is survival, having the jobs with bloated defensive kits and nearly double the HP pool tend to be better at, well, surviving. Bring a third healer and while it may take you longer to kill the boss, you've all but guaranteed it isn't killing you.
    (17)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #2409
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Stacking tanks/healers really would only help live through unavoidable damage in most cases due to the sheer number of instakill mechanics there are nowdays.
    (0)

  10. #2410
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KageTokage View Post
    Stacking tanks/healers really would only help live through unavoidable damage in most cases due to the sheer number of instakill mechanics there are nowdays.
    While there are a lot of instant death mechanics there are also still a lot of mechanics that you can easily survive as a tank, you just want to avoid them to not get a damage down which would be completely irrelevant without enrage. Now you can simply make the two players who are best at mechanic execution your healers and replace all the dps with tanks, if you even need healers.

    We already had all-tank savage clears back in Heavensward because they dealt so much damage back then that they could beat the enrage, removing said enrage could easily lead to the same situation again.
    (1)

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