Quote Originally Posted by Valence View Post
I don't understand the logic behind complaining about an ability that kills you during your guard animation. You'd have been dead all the same if the damage had been instant.

This actually introduce some tactical delay where you can heal, do certain things in a pinch, etc. If anything, the design of the netcode and how mechanics behave makes more sense in pvp than pve to me.
It's not consistent Valence. Different abilities get through because of when the damage registers in the animation which isn't the same from ability to ability. And I'm also not talking about being killed while guard is engaging. I mean you are fully in the bubble then die anyway.