RNG is RNG in any game. You might have that issue but other people have the very opposite issue of you.
Don't take your small pool of runs as evidence that things are as unbalanced as things seems to be.



RNG is RNG in any game. You might have that issue but other people have the very opposite issue of you.
Don't take your small pool of runs as evidence that things are as unbalanced as things seems to be.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV


i think you missed the part where i asked if youde had this issue and misread it as me blindly assuming you had had this issuei want to know, have you had these experiences. im doing them on EU d(both dc, same issue) is it better elsewhere? have you noticed loot issues?



Nope, didn't miss that part in the small first post you had. Each chest has a fixed % of each item dropping. The same item dropping multiple runs has the same base %.
By running it more you do not increase the chances of having said item(s) drop. You just have additional pulls of the items involved in each chest, which people FEEL like they should see something more so than they do.
If 20 items had a 5% chance of dropping and you ran it 100 times, each of those 100 times you'd have a separate 5% chance of it dropping. Nothing that can change that in the game. Getting it 0 times out of 100? Pretty damn low, but not 100% impossible. Seeing the same item 100 times in a row, just the opposite side of that.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
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