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  1. #1
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by DamianFatale View Post
    Solo content kills group content. When you have each person in your free company doing island sanctuary alone, instead of grouping up together for something, then you have less people doing group content. How can you not see that. We need more incentives to group up.
    Do you really think Island Sanctuary is why your friends don't want to raid with you or something? If it wasn't in the game they might just go play something like Stardew Valley or Animal Crossing. Removing it or not adding it altogether doesn't make people want to do the other stuff.

    People should not be "incentivized" to play specific parts of the game. If they want to, they will. Stop trying to force people into specific content you want to play. Clearly they enjoy the solo content more.
    (28)

  2. #2
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Doozer View Post
    Do you really think Island Sanctuary is why your friends don't want to raid with you or something? If it wasn't in the game they might just go play something like Stardew Valley or Animal Crossing. Removing it or not adding it altogether doesn't make people want to do the other stuff.

    People should not be "incentivized" to play specific parts of the game. If they want to, they will. Stop trying to force people into specific content you want to play. Clearly they enjoy the solo content more.
    One again missing the point by gaslighting. I'm not saying Island Sanctuary is the sole cause, but there is a LOT of emphasis on solo lately, and that should not be the thing the game puts itself on. It's one thing when its a catchup mechanic to make it easier when there are dead ques, its another when literally half of the content is going to solo casual stuff. It's time for systems that are mainly solo to get additions added that make them more group oriented. It would help out a lot. The solo journey can be the learning, and the group activities can be where the skills get put to use.
    (1)