
Originally Posted by
Rithy255
Outside of changing 2 minute meta I think a lot still needs to be done anyway.
1. Give healers more to heal, take away some healing OGCD's, Reduce some healing potency honestly, maybe some extra DMG buttons also but I first rather they fix healing, more outgoing damage on fights would also be kinda neat, just a hard thing to balance.
2. Give Tanks less sustain in proportion to healing nerfs, but in general buff their party utility abilities, give them more to do, give them more uses for their target protections! Such as a Buster on a non tank job that tanks have to look out for
3. DPS, more Varity in the melee category I hope for the next melee to be Proc based, New caster should feel like a caster not phys ranged, Phys ranged should get another extra utility each.
4. Custom role actions, do a "select one of 3 role actions" that do similar things but some will be weaker with a shorter CD some will be stronger with a longer CD (EG a defensive like rampart where you can choose from a 10% mit, 20% mit or 40% mit, but the stronger mit have larger CD and likely a lesser duration), Just as a example.
5. make sub stats more interesting, Skill/spell speed are kinda the only stats that change up your job.
Some other things outside job design such as
1. Actual "Midcore" content to serve as a gap between Normal content to EXT, as theirs a natural progression to EXT > SAV > ULT, the gap between normal and EXT is too wide.
2. Making the tick rate of the server more clean and snappy.
3. Fixing level synching to be less annoying where each job is missing like half their core abilities.
4. Better item level synching, duties are too easy when gear is so high.
5. More battle content in general like bozja (even though im not the biggest fan of it)