Quote Originally Posted by Rithy255 View Post
Pretty much everyone considering 2 minute meta is a more bigger issue then it seems on paper.
It Limits Job design to be fully around burst, Paladin? is a great example of a job that was perfectly fine on paper but because 2 minute existed it had to be changed for every type of content

While I dislike 2 minute meta as a concept and gameplay design, it does far more damage by limiting all job design, to be "burst only" Theirs literally never going to be room for a sustained job or a job with a powerful/meaningful offensive cooldown on a 90 second CD.

Job design should be balanced around high end duties (and does get balanced around them), so getting rid of it would benefit high end players but also have positive effects of allowing more designs for even casual players, who may want a job that feels strong throughout a encounter not only super strong in short bursts
So basically, due to high end balancing, we're sort of forced into more bland job design? That seems..sucky. But if they got rid of it completely, I assume some jobs would become more important than others for high end content and those that were a bit too far out of the meta would get ignored. Makes me wonder if that sort of thing is happening already for the elite players.