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Thread: Fairy Gauge….

  1. #1
    Player
    SweetPete's Avatar
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    Dec 2013
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    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100

    Fairy Gauge….

    If 7.0 drops and Scholar doesn’t get anything else to do with their fairy gauge I’m just going to scream. Ever since it was implemented we have been wanting more from this gauge. Right now it’s just not giving.

    Most of the time I find myself sitting at 100 gauge with nothing to do with it when no one needs sustained healing. It’s almost like the devs want us to use it on tanks to counter auto attacks but we really don’t need to do that. That’s what’s excogitation is for.

    My wish for the 7.0 gauge is either give us an instant single target shield for let’s say 50 gauge on a 30 second cooldown or an aoe instant shield for 100 gauge on a 60 second cooldown.

    Or how about a single target damage/defense buff for some gauge. Just want more from this thing.

    Please devs after years of begging and pleading. I hope it’s finally time to give us another ability to use with the gauge.

    Afterthought: Or to make it even more unique how about certain scholar abilities will buff more using some gauge. For example: Let’s say we have 100 gauge and use expedient. The gauge will be reduced by let’s say 20 gauge to add 5 additional seconds to the speed portion of expedient. Or using sacred soil will reduce the gauge by 30 and add 20 extra potency on top of the regen.

    Just some examples.

    What do you guys think? Do you also wanna see the fairy gauge get some long overdue luv in 7.0? I know I do. Honestly it’s really my biggest wish for scholar.
    (6)

  2. #2
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    If it were up to me, I'd see the Faerie Gauge reworked into your main resource for healing and rework Aetherflow to be strictly a DPS resource.
    (4)

  3. #3
    Player
    Palladiamors's Avatar
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    Feb 2017
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    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    I feel you. Machinists AoE still doesn't factor into either of it's other two main systems and flamethrower still exists in this... flawed form. And our primary mechanic still doesn't interact with our AoE whatsoever but at least the heat gauge does.

    I'm rooting for you guys!
    (2)

  4. #4
    Player
    SweetPete's Avatar
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    Princess- Princess
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    Coeurl
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    Alchemist Lv 100
    Quote Originally Posted by Palladiamors View Post
    I feel you. Machinists AoE still doesn't factor into either of it's other two main systems and flamethrower still exists in this... flawed form. And our primary mechanic still doesn't interact with our AoE whatsoever but at least the heat gauge does.

    I'm rooting for you guys!
    It’s literally just annoying. Why are we sitting at 100 gauge most of the time? We barely even use it. I find myself using it just because nowadays. I toss it on the tank at 100 gauge just to do it lol. I mean just to counter autos because I don’t need it for anything else.

    Even if someone is low more than likely I’m gonna throw a lustrate on them anyway not the fey union tether. So it’s useless. I say just make the tether a gcd because why not? I mean eos mainly embraces the tank anyway in dungeons so why not let us use the tether on command and use the fairy gauge for other stuff.
    (1)

  5. #5
    Player
    SweetPete's Avatar
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    Princess- Princess
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    Coeurl
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    Alchemist Lv 100
    Quote Originally Posted by ty_taurus View Post
    If it were up to me, I'd see the Faerie Gauge reworked into your main resource for healing and rework Aetherflow to be strictly a DPS resource.
    That would mean we’d have to generate fairy gauge faster too I think. Right?
    (0)

  6. #6
    Player
    ty_taurus's Avatar
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    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by SweetPete View Post
    That would mean we’d have to generate fairy gauge faster too I think. Right?
    We'd need to basically redesign the gauge and how its generated. How much we generate and how much resources cost of your gauge would go into that debate. I'd rather actions cost flat amounts of Faerie Gauge rather than gradually drain it, though I could also see maybe doing something where you have actions that apply certain toggle-able 'stances' to your pet. Basically party members within range of your faerie get some sort of effect: healing over time, mitigation, debuff protection perhaps... And that drains your faerie gauge over time until you toggle it off. But it'd need to be done a very specific way to feel appropriate.

    I'd actually prefer to see Aetherpact removed as a faerie gauge action and instead just replace Embrace. Rather than hard-casting a heal, you can permanently tether her to any one ally at a time, not unlike Kardia essentially, and she provides a constant regen that's of the strength of Embrace rather than Aetherpact's current potency. This would give you more control over who is receiving healing from Aetherpact, and if we allow your pet to perform other actions while tethered, this can greatly improve the responsiveness of the faerie, as like with summoner's Carbuncle, she will never have to wait until her GCD of Embrace ends before performing an action you command her to perform. I'd also lessen the particle effects of the tether so your tank isn't constantly being blinded by a glittering green light.
    (2)

  7. #7
    Player
    SweetPete's Avatar
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    Coeurl
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    Alchemist Lv 100
    Quote Originally Posted by ty_taurus View Post
    We'd need to basically redesign the gauge and how its generated. How much we generate and how much resources cost of your gauge would go into that debate. I'd rather actions cost flat amounts of Faerie Gauge rather than gradually drain it, though I could also see maybe doing something where you have actions that apply certain toggle-able 'stances' to your pet. Basically party members within range of your faerie get some sort of effect: healing over time, mitigation, debuff protection perhaps... And that drains your faerie gauge over time until you toggle it off. But it'd need to be done a very specific way to feel appropriate.

    I'd actually prefer to see Aetherpact removed as a faerie gauge action and instead just replace Embrace. Rather than hard-casting a heal, you can permanently tether her to any one ally at a time, not unlike Kardia essentially, and she provides a constant regen that's of the strength of Embrace rather than Aetherpact's current potency. This would give you more control over who is receiving healing from Aetherpact, and if we allow your pet to perform other actions while tethered, this can greatly improve the responsiveness of the faerie, as like with summoner's Carbuncle, she will never have to wait until her GCD of Embrace ends before performing an action you command her to perform. I'd also lessen the particle effects of the tether so your tank isn't constantly being blinded by a glittering green light.
    Yeah I actually love all of your ideas. Are you sure you don’t work for square as a new dev? lol just kidding. Anyway, I love the idea of building faerie gauge then activating an ability that gives a buff/mitigation while it drains the gauge. Such an awesome idea.

    Yeah I also agree with removing embrace and just making the tether the perma embrace on a party member. That would be amazing.
    (0)

  8. #8
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by SweetPete View Post
    Yeah I actually love all of your ideas. Are you sure you don’t work for square as a new dev? lol just kidding. Anyway, I love the idea of building faerie gauge then activating an ability that gives a buff/mitigation while it drains the gauge. Such an awesome idea.

    Yeah I also agree with removing embrace and just making the tether the perma embrace on a party member. That would be amazing.
    I actually applied to SE actually as a tester for FFXIV but I never got the position. This was a long time ago though, before Endwalker. I do work in games though, just nothing quite at this scale. It's tough to conceptualize actual reworks without a prototyping build. I love to theorycraft different ideas for addressing the healers, but I very often go back and rework those ideas after I find flaws in them. It'd be much easier if I actually had a place to test those ideas and also teammates interested in helping solidify a concept.
    (1)

  9. #9
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    They either need to have something else use it OR get rid of it at this point. They could just make Aetherpact a toggle, lower its potency by 10-15% or so, and dump the gauge and nothing would really be changed other than Aetherpact would be slightly more useful (ironically) and we wouldn't have a full gauge sitting there unused all the time.

    Alternatively, they could make Energy Drain pull from that gauge (which I suppose would be something else using it...), which would arguably be more useful at this point.

    Or they could get rid of Aetherflow entirely, have Faerie Gauge build over time, and have Soil, Lustrate, Excog, and Indom pull off of it. And delete Energy Drain.

    Aetherflow as an "attack gauge" I disagree with because...what's the point? We shift all AF abilities to Faerie Gauge and have "the Energy Drain gauge"? That seems just as bad to me as "the Aetherpact gauge". Especially since the whole "draw" of ED right now is as an AF dump when you don't need to use AF for healing (or can avoid using it for healing to do a smidge more damage with ED), meaning we could simply remove Aetherflow and Energy Drain from the Job at that point and just be done with them. Plus side, would free up a couple buttons worth of hotbar bloat.

    I'd honestly be fine at this point just deleting Aetherflow and Energy Drain, shifting the other AF spenders to Faerie Gauge (hopefully with different costs; Lustrate could be cheap, for example), probably get rid of Aetherpact at that point (or make it a toggle that uses no gauge), and just work things that way. Overcapping would be far less an issue if the abilities were priced right, and their Gauge costs could be adjusted to reflect their relative power levels, like Soil/Indom costing 50 and Lustrate costing 20-25, etc.
    (0)

  10. #10
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Aetherflow as an "attack gauge" I disagree with because...what's the point? We shift all AF abilities to Faerie Gauge and have "the Energy Drain gauge"? That seems just as bad to me as "the Aetherpact gauge". Especially since the whole "draw" of ED right now is as an AF dump when you don't need to use AF for healing (or can avoid using it for healing to do a smidge more damage with ED), meaning we could simply remove Aetherflow and Energy Drain from the Job at that point and just be done with them. Plus side, would free up a couple buttons worth of hotbar bloat.
    I think it goes without saying that I'm referring to having more than just Energy Drain for Aetherflow to be spent on, or more specifically, removing Energy Drain and introducing a few new actions meant for this reworked Aetherflow. The point is to offer more avenues for offensive gameplay.
    (0)

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