Quote Originally Posted by fulminating View Post
Vuln stacks are a better option than damage downs. In well designed fights you can opt for melee uptime to have a bit more enrage buffer and eat a stack with the caveat that you need to mitigate a bit more next raidwide. Damage downs mean you have to solve the mechanic, usually in the intended way and instead lead to enrage being harder to meet if acquired. It provides the players semi meaningful choice instead of railroading into the timetable.
Right, but we're talking about 24 mans here, not Savages.

Not only that, vulns punish the healers, not necessarily the DPSers getting them, and Tanks can shrug off half a dozen anyway. And, as I said, it means that damage when you DON'T have a stack is undertuned from what it could be because they don't want 1 vuln stack to equal death to the next raidwide in non-hardcore content.

Damage downs (or even no penalty at all) would make more sense at this point than vuln stacks do for normal content. Or alternatively, Thrice Come Ruin like DR, though that again is more punishing healers than DPS/Tanks.