Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Top tier content should require player interaction. This is an MMO after all. The duty support system is in place for casual content - allowing players to do older content (like dungeons) without queuing up.

    In my opinion, devs struck the right balance between where we can use NPCs and where we cannot. Keep it as is.
    (8)

  2. #2
    Player
    MasonXBlood's Avatar
    Join Date
    Oct 2023
    Posts
    8
    Character
    Kennedy Rose
    World
    Seraph
    Main Class
    Gunbreaker Lv 90
    There's all sorts of players that we can define between casual and hardcore, and I refuse to believe that to be closer to the latter, you have to be able to invest and join a static in order to learn how to be good at Savage/Extreme/Unreal content. Looking in PF to learn these fights is like when you just graduated college and employers ask for experience for you to land the job you want regardless of your skills and potential. I think the option of learning Savage/Extreme/Unreal mechanics on your own time vs asking/paying people is a good one.

    They can start with P1S to P4S! Doesn't have to be latest content.


    Quote Originally Posted by dspguy View Post
    Top tier content should require player interaction. This is an MMO after all. The duty support system is in place for casual content - allowing players to do older content (like dungeons) without queuing up.

    In my opinion, devs struck the right balance between where we can use NPCs and where we cannot. Keep it as is.
    (1)
    Last edited by MasonXBlood; 10-07-2023 at 11:12 PM.