can't say much about the difficulty, but it certainly lacked impact.
did it as healer : no wipe ; can barely remember any mech, like it had a 1hp raid and was kinda a revamp of diablos.

can't say much about the difficulty, but it certainly lacked impact.
did it as healer : no wipe ; can barely remember any mech, like it had a 1hp raid and was kinda a revamp of diablos.


Of the Trials I've seen so far only Golbas managed to wipe the group.
I personally felt the Barbaricia one was harder, but I confess i did die 5 times in Golbas where I did not in Barbaricia. What got me most was that later mechanic of the half room insta cleave followed up by the melee range clearout, because it would sucker you into moving past him but if you didn't continue or if you got hit by the first cleave it was auto death. I got suckered into that one 3 times in a row.
But I haven't done this new one yet so we'll have to see.



I somehow found it easier than some others and there’s plenty of time to move around.


Yes please! It's not "one hit die" hard but it is "move around a lot while staying as efficient as possible" hard. Your average player can live but the good players will live and continue playing their job extremely well.
Please ramp up the difficulty a bit on everything normal mode and add a hard mode to solo instances as well!


I don't think it was harder than 83 or 87 tbh, but it was very fun! It has a fast-paced feel to it with a bunch of new telegraphs that make sense and were easy to sight-read. I died a couple of times but could immediately tell what killed me and why. I didn't like it quite as much as my favorite trial in the game Barbariccia, but it was close so it gets an A+ from me.




Actually, yes, let's use "wipe the group" as the metric for if it's hard on average players that do it.
Golbez did that a lot and I would get it in progress a lot. The level 83 trial did it as well. So did the level 73 trial.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




I felt it was easier than say, Shinryu on release.
The only part that surprised me was the blackhole.
It was fun though regardless. The presentation of the fight is fantastic, and the phase change was hype AF.
It's a copy paste of Zodiark, I hope they stop and do better tbh
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